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as some other optimizations that I could see that cut down on some
unneeded redraws, which in turn improved frame rates slightly.
Signed-off-by: Ira Rice <irarice@gmail.com>
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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build work (although there might be a bit too many guichanfwd.h
references. But that's ok. I'm too lazy to track down which ones are
necessary and which ones aren't at the moment).
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issues, but it would be better to fix those instead of using this complicated
workaround.
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map change for smoother map transitions.
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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animations.
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large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
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with the (rather misplaced) input handling from the Gui class. Also, it's a
Container itself which should allow for extending it to show Guichan widgets on
map coordinates.
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