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path: root/src/gui/viewport.cpp
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2008-04-16Fixed compilation warning.Bjørn Lindeijer1-2/+2
2008-04-15Fixed clicking near player.David Athay1-2/+0
2008-04-11 Players now need toDavid Athay1-2/+19
click on the monster sprites rather than the tile. Players will now move to the target before attacking it.
2008-03-27Applied patch by peavey and added his name to the ChangeLog some more.Bjørn Lindeijer1-1/+2
2008-02-12Made pathfinding not halt on collision destination tile, made moving around ↵Eugenio Favalli1-1/+1
with mouse smoother. Added possibility to pass through players with key controls.
2007-12-31Added config options to set the scroll center. Retained scroll offset during ↵Philipp Sehmisch1-51/+53
map change for smoother map transitions.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer1-1/+1
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+2
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity.
2007-08-14Fixed popup menu requiring one more click after being used.Eugenio Favalli1-7/+2
2007-05-23Added a missing include and fixed a bug with cleaning up target cursorBjørn Lindeijer1-6/+7
animations.
2007-05-23Replaced target cursor graphics with higher quality ones by Pauan.Philipp Sehmisch1-6/+6
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-22/+52
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-15/+18
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-14/+18
2007-03-21Avoiding magic numbers where possible (1002) and also display the target whenBjørn Lindeijer1-43/+31
other players are targeted.
2007-03-20Reduced amount of useless logging, calculate nearest power of two in a functionBjørn Lindeijer1-1/+1
and only do the alpha check in software mode.
2007-03-20Tweaked the target cursor and name drawing.David Athay1-52/+63
2007-03-20Fixed target cursor animation, and changed when it is drawn.David Athay1-57/+57
2007-03-19Added target cursor. Shows blue when target in range, and red when out of range.David Athay1-0/+61
2007-03-11Fixed a bug that made the engine not draw the last row and column of the map.Philipp Sehmisch1-2/+2
2007-02-10Fixed the bug in the scrolling limitation that made it possible to scroll ↵Philipp Sehmisch1-5/+9
outside of the map in the south and east.
2007-01-15Fixed issue where the player stops walking.v0.0.22.1Bjørn Lindeijer1-1/+1
2007-01-14Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch).Bjørn Lindeijer1-12/+13
2007-01-12Fixed initialization of mPlayerFollowMouse, the lack of which sometimes causedBjørn Lindeijer1-0/+1
the player to start walking when clicking on the GUI.
2006-12-24Major rendering performance increase in software mode, by not using RLEBjørn Lindeijer1-2/+2
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly.
2006-12-04Introduced a new class Viewport which combines the drawing code from EngineBjørn Lindeijer1-0/+394
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates.