Age | Commit message (Collapse) | Author | Files | Lines |
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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places.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3962 | crush_tmw | 2008-03-09 16:35:00 +0100 (Sun, 09 Mar 2008) | 1 line
Applied some patches by peavey related to chatlog and the quit dialog.
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r3968 | umperio | 2008-03-11 14:56:47 +0100 (Tue, 11 Mar 2008) | 1 line
Removed unused image.
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r3969 | b_lindeijer | 2008-03-11 17:44:20 +0100 (Tue, 11 Mar 2008) | 2 lines
Also removed unused image from the files to be installed.
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r4006 | crush_tmw | 2008-03-26 00:28:05 +0100 (Wed, 26 Mar 2008) | 1 line
Initialized some uninitialized variables (patch by peavey).
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r4008 | b_lindeijer | 2008-03-27 15:51:10 +0100 (Thu, 27 Mar 2008) | 2 lines
Applied patch by peavey and added his name to the ChangeLog some more.
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r4010 | b_lindeijer | 2008-03-30 16:06:14 +0200 (Sun, 30 Mar 2008) | 2 lines
Updated configure.ac for tmwdata split (patch by peavey).
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r4018 | crush_tmw | 2008-04-01 03:02:30 +0200 (Tue, 01 Apr 2008) | 1 line
Added makefile for TMXCopy by jaxad.
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r4019 | crush_tmw | 2008-04-01 03:34:29 +0200 (Tue, 01 Apr 2008) | 1 line
compilation fixes suggested by peavey.
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r4020 | crush_tmw | 2008-04-01 03:37:51 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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r4021 | crush_tmw | 2008-04-01 03:38:35 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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order to keep control over
message flooding to the server with mouse dragging. (I need feedback !)
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requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line
Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions.
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r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines
Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since
that's the way in which we are using them.
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r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line
Added music and overlay to snake dungeon.
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r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line
Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters)
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r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
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r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line
Added new headgears by Black Don (thanks to QOAL for testing and implementation)
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r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line
Fixed image name.
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r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line
Forgot a %s
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r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line
Map fixes at snake dungeon by QOAL
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r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line
More map fixes at snake dungeon by QOAL
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asynchronisation.
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missing sprites. Merged weapon-type and attack-type fields for items.
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private method.
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