Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-01-23 | Removed unnecessary references to The Mana World in code headers | Bjørn Lindeijer | 1 | -4/+4 | |
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections. | |||||
2009-01-06 | Added support for unicode charset in textfields and chat. | Guillaume Melquiond | 1 | -2/+0 | |
Conflicts: src/Makefile.am src/game.cpp src/gui/browserbox.cpp src/gui/gui.cpp src/gui/textfield.cpp src/main.cpp (cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321) | |||||
2008-12-07 | Some code reformatting | Bjørn Lindeijer | 1 | -1/+1 | |
2008-12-07 | Tweaked some configuration defaults | Bjørn Lindeijer | 1 | -2/+2 | |
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find. | |||||
2008-12-07 | Added client-side status change handlers (text, icon, particle effect, audio). | Fate | 1 | -0/+6 | |
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -21/+7 | |
2008-07-01 | Merged revisions 4044-4067 via svnmerge from | Bjørn Lindeijer | 1 | -7/+5 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines Added support for basing one sprite definition on another by including it. ........ r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines Implemented support for an arbitrary number of map layers. The only layer requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision". ........ r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines Fixed some compiler warnings and don't try to load particle effects when no file is set. ........ | |||||
2008-04-16 | Fixed compilation warning. | Bjørn Lindeijer | 1 | -2/+2 | |
2008-04-15 | Fixed clicking near player. | David Athay | 1 | -2/+0 | |
2008-04-11 | Players now need to | David Athay | 1 | -2/+19 | |
click on the monster sprites rather than the tile. Players will now move to the target before attacking it. | |||||
2008-03-27 | Applied patch by peavey and added his name to the ChangeLog some more. | Bjørn Lindeijer | 1 | -1/+2 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -1/+1 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2007-12-31 | Added config options to set the scroll center. Retained scroll offset during ↵ | Philipp Sehmisch | 1 | -51/+53 | |
map change for smoother map transitions. | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -1/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-09-27 | Merged another bunch of changes from trunk to 0.0 to reduce the difference. | Bjørn Lindeijer | 1 | -1/+1 | |
2007-08-23 | Removed two useless popup related methods, used generic close button | Bjørn Lindeijer | 1 | -14/+2 | |
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity. | |||||
2007-08-14 | Fixed popup menu requiring one more click after being used. | Eugenio Favalli | 1 | -7/+2 | |
2007-05-23 | Added a missing include and fixed a bug with cleaning up target cursor | Bjørn Lindeijer | 1 | -6/+7 | |
animations. | |||||
2007-05-23 | Replaced target cursor graphics with higher quality ones by Pauan. | Philipp Sehmisch | 1 | -6/+6 | |
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -22/+52 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -15/+18 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -14/+18 | |
2007-03-21 | Avoiding magic numbers where possible (1002) and also display the target when | Bjørn Lindeijer | 1 | -43/+31 | |
other players are targeted. | |||||
2007-03-20 | Reduced amount of useless logging, calculate nearest power of two in a function | Bjørn Lindeijer | 1 | -1/+1 | |
and only do the alpha check in software mode. | |||||
2007-03-20 | Tweaked the target cursor and name drawing. | David Athay | 1 | -52/+63 | |
2007-03-20 | Fixed target cursor animation, and changed when it is drawn. | David Athay | 1 | -57/+57 | |
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+61 | |
2007-03-11 | Fixed a bug that made the engine not draw the last row and column of the map. | Philipp Sehmisch | 1 | -2/+2 | |
2007-02-10 | Fixed the bug in the scrolling limitation that made it possible to scroll ↵ | Philipp Sehmisch | 1 | -5/+9 | |
outside of the map in the south and east. | |||||
2007-01-15 | Fixed issue where the player stops walking.v0.0.22.1 | Bjørn Lindeijer | 1 | -1/+1 | |
2007-01-14 | Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch). | Bjørn Lindeijer | 1 | -12/+13 | |
2007-01-12 | Fixed initialization of mPlayerFollowMouse, the lack of which sometimes caused | Bjørn Lindeijer | 1 | -0/+1 | |
the player to start walking when clicking on the GUI. | |||||
2006-12-24 | Major rendering performance increase in software mode, by not using RLE | Bjørn Lindeijer | 1 | -2/+2 | |
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly. | |||||
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 1 | -0/+394 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. |