Age | Commit message (Collapse) | Author | Files | Lines |
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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much sense to. Shouldn't make any visible changes to performance yet,
but I trimmed it out for now anyways.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines
Added support for basing one sprite definition on another by including it.
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r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines
Implemented support for an arbitrary number of map layers. The only layer
requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines
Fixed some compiler warnings and don't try to load particle effects when no
file is set.
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places.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3962 | crush_tmw | 2008-03-09 16:35:00 +0100 (Sun, 09 Mar 2008) | 1 line
Applied some patches by peavey related to chatlog and the quit dialog.
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r3968 | umperio | 2008-03-11 14:56:47 +0100 (Tue, 11 Mar 2008) | 1 line
Removed unused image.
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r3969 | b_lindeijer | 2008-03-11 17:44:20 +0100 (Tue, 11 Mar 2008) | 2 lines
Also removed unused image from the files to be installed.
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r4006 | crush_tmw | 2008-03-26 00:28:05 +0100 (Wed, 26 Mar 2008) | 1 line
Initialized some uninitialized variables (patch by peavey).
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r4008 | b_lindeijer | 2008-03-27 15:51:10 +0100 (Thu, 27 Mar 2008) | 2 lines
Applied patch by peavey and added his name to the ChangeLog some more.
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r4010 | b_lindeijer | 2008-03-30 16:06:14 +0200 (Sun, 30 Mar 2008) | 2 lines
Updated configure.ac for tmwdata split (patch by peavey).
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r4018 | crush_tmw | 2008-04-01 03:02:30 +0200 (Tue, 01 Apr 2008) | 1 line
Added makefile for TMXCopy by jaxad.
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r4019 | crush_tmw | 2008-04-01 03:34:29 +0200 (Tue, 01 Apr 2008) | 1 line
compilation fixes suggested by peavey.
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r4020 | crush_tmw | 2008-04-01 03:37:51 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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r4021 | crush_tmw | 2008-04-01 03:38:35 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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order to keep control over
message flooding to the server with mouse dragging. (I need feedback !)
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click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3828 | crush_tmw | 2007-12-31 17:14:27 +0100 (Mon, 31 Dec 2007) | 1 line
Added config options to set the scroll center. Retained scroll offset during map change for smoother map transitions.
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r3859 | b_lindeijer | 2008-01-26 20:38:43 +0100 (Sat, 26 Jan 2008) | 3 lines
Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, since
that's the way in which we are using them.
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r3876 | crush_tmw | 2008-02-11 20:00:43 +0100 (Mon, 11 Feb 2008) | 1 line
Added music and overlay to snake dungeon.
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r3883 | crush_tmw | 2008-02-12 15:00:22 +0100 (Tue, 12 Feb 2008) | 1 line
Particle emitters are now activated after the parent particle has moved instead of before (small change which allows a little trick to create polar emitters)
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r3887 | umperio | 2008-02-12 20:49:37 +0100 (Tue, 12 Feb 2008) | 1 line
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
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r3888 | crush_tmw | 2008-02-13 21:49:55 +0100 (Wed, 13 Feb 2008) | 1 line
Added new headgears by Black Don (thanks to QOAL for testing and implementation)
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r3891 | umperio | 2008-02-18 09:52:06 +0100 (Mon, 18 Feb 2008) | 1 line
Fixed image name.
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r3892 | umperio | 2008-02-18 11:00:45 +0100 (Mon, 18 Feb 2008) | 1 line
Forgot a %s
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r3899 | crush_tmw | 2008-02-19 14:23:34 +0100 (Tue, 19 Feb 2008) | 1 line
Map fixes at snake dungeon by QOAL
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r3900 | crush_tmw | 2008-02-19 14:32:24 +0100 (Tue, 19 Feb 2008) | 1 line
More map fixes at snake dungeon by QOAL
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asynchronisation.
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with mouse smoother. Added possibility to pass through players with key controls.
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map change for smoother map transitions.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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missing sprites. Merged weapon-type and attack-type fields for items.
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private method.
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functionality for the debug window and renamed Particle::mVector to
Particle::mVelocity for clarity.
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animations.
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large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
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other players are targeted.
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and only do the alpha check in software mode.
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outside of the map in the south and east.
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