Age | Commit message (Collapse) | Author | Files | Lines |
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
A lot of files...
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Conflicts:
Almost everywhere.
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removed the need for sending graphics to the setSpeech function (since
it isn't needed) and started actually using the time variable which it's
passed (could be set to show the speech longer if the dialog is
longer, for example).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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the function names should no longer be around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
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Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
(cherry picked from eAthena branch,
commit c56bc78b5f5676784265dff8ed5334884e8dcc39)
Conflicts:
src/main.cpp
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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succession like it's intended to if it's given a true keep flag, or just
do one attack if that flag isn't set. Since most people seem to prefer to
continue to attack when attacking, shift will be used for when someone only
wants to hit the target once.
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far away and are holding down the attack key, you will attack that
being.
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an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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much sense to. Shouldn't make any visible changes to performance yet,
but I trimmed it out for now anyways.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r4044 | b_lindeijer | 2008-04-07 11:02:38 +0200 (Mon, 07 Apr 2008) | 2 lines
Added support for basing one sprite definition on another by including it.
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r4057 | b_lindeijer | 2008-04-08 20:43:44 +0200 (Tue, 08 Apr 2008) | 4 lines
Implemented support for an arbitrary number of map layers. The only layer
requirement for map layers are now that the fringe layer is called "Fringe" and
that the collision layer is called "Collision".
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r4067 | b_lindeijer | 2008-04-11 00:03:57 +0200 (Fri, 11 Apr 2008) | 3 lines
Fixed some compiler warnings and don't try to load particle effects when no
file is set.
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places.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3962 | crush_tmw | 2008-03-09 16:35:00 +0100 (Sun, 09 Mar 2008) | 1 line
Applied some patches by peavey related to chatlog and the quit dialog.
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r3968 | umperio | 2008-03-11 14:56:47 +0100 (Tue, 11 Mar 2008) | 1 line
Removed unused image.
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r3969 | b_lindeijer | 2008-03-11 17:44:20 +0100 (Tue, 11 Mar 2008) | 2 lines
Also removed unused image from the files to be installed.
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r4006 | crush_tmw | 2008-03-26 00:28:05 +0100 (Wed, 26 Mar 2008) | 1 line
Initialized some uninitialized variables (patch by peavey).
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r4008 | b_lindeijer | 2008-03-27 15:51:10 +0100 (Thu, 27 Mar 2008) | 2 lines
Applied patch by peavey and added his name to the ChangeLog some more.
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r4010 | b_lindeijer | 2008-03-30 16:06:14 +0200 (Sun, 30 Mar 2008) | 2 lines
Updated configure.ac for tmwdata split (patch by peavey).
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r4018 | crush_tmw | 2008-04-01 03:02:30 +0200 (Tue, 01 Apr 2008) | 1 line
Added makefile for TMXCopy by jaxad.
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r4019 | crush_tmw | 2008-04-01 03:34:29 +0200 (Tue, 01 Apr 2008) | 1 line
compilation fixes suggested by peavey.
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r4020 | crush_tmw | 2008-04-01 03:37:51 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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r4021 | crush_tmw | 2008-04-01 03:38:35 +0200 (Tue, 01 Apr 2008) | 1 line
renaming makefile to Makefile
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