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path: root/src/gui/table_model.cpp
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2009-01-24Fixed a few compiler warnings.Ira Rice1-2/+2
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-20Reflowed skill dialog, as well as started to work on revising the tableIra Rice1-3/+45
model (none of the changes yet make visible improvements yet, unfortunately). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-18Reflowed Player tab in setup to use layout code. TODO: Fix up tableIra Rice1-3/+3
model, cause it's a mess. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-26/+13
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-1/+3
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-02Ported a patch from TMW by fate which de-hardcodes skills, as well as ↵Ira Rice1-1/+9
removes the server sending out view id's for gloves and boots (which weren't needed.) Here's the full log: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena)
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-0/+149
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.