Age | Commit message (Collapse) | Author | Files | Lines |
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Also removed all the hardcoded sizes of the various setup tabs. Instead,
support for dynamically adjusting layout was added to the Container
class.
Various other places were also adapted to use the new layout support in
Container.
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Resolves: Mana-Mantis #457.
Reviewed-by: Bertram.
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Reviewed-by: Ablu
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It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
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Acked-by: Jared Adams
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Acked-by: Jared Adams
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Reviewed-by: Freeyorp
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Also tested to be compatible with tA.
Now the Status window is much more nicer when using Manaserv.
HP, max hp, ... are now working fine along with corrections made
in the attributes.xml file (in next commit.)
Reviewed-by: Thorbjorn.
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Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
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Reviewed-by: Thorbjorn
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Reviewed-by: Yohann Ferreira
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Reviewed-by: Jared Adams
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You'll have to include it anyways 99% of the time
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Reviewed-by: Chuck Miller
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Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
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Conflicts:
data/graphics/CMakeLists.txt
data/graphics/Makefile.am
src/client.cpp
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Jaxad0127.
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A new stats.xml file is parsed for player stats for ManaServ. The old hardcoded
stats remain as backup.
Reviewed-by: Bertram
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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When max was 0, it was causing problems.
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Many warnings removed.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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If the server tells the client to update the mp bar when handling an matk
change message before the status window has initialised, a segfault
occurs
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Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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during attribute changing.
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For now, until correction points are supported in eA.
By the way, I notice mDec et cetera aren't private members. Not
sure what you are up to.
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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And a Swedish translation of the desktop file.
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The update of ministatus window was broken because the implementation makes StatusWindow tries
to access private members of ministatus...
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Also make MiniStatus only update the bars when needed (called by
StatusWindow).
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changed from last window open. The progress bars don't smoothly update the progress when the value is set at load time now. Only the ministatus and the status window are affected by this patch, as they are the onjly ones reported as flooding the gui.
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