Age | Commit message (Collapse) | Author | Files | Lines |
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I have to admit I contributed a large part of these. Sorry for that.
Less empty space, more attention to the code.
Acked-by: Jared Adams
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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correctly.
Patch from BinaryMind.
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The item shortcut window is easily accessible for those who want it, but
it's a bit of a power feature so it shouldn't be shown by default.
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Also cleaned up some debug log statements, fixed initialization order,
removed an unused member variable and added some documentation.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Conflicts:
Many files.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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useful since buddy lists are tracked through the player relation
interface instead)
Signed-off-by: Ira Rice <irarice@gmail.com>
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window instances don't overlap by default. After that, it'll defer to
the user's saved window positions.
Signed-off-by: Ira Rice <irarice@gmail.com>
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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code so that only one term is used everywhere (to simplify
maintainability), as well as corrected several variable names and
comments where there was copy/pasted code, but it wasn't corrected. Also
moved emote shortcuts back to where they were originally, to reduce
player confusion when the next build comes around.
Signed-off-by: Ira Rice <irarice@gmail.com>
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the new shortcut windows to the reset shortcut window.
Signed-off-by: Ira Rice <irarice@gmail.com>
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The window listing the smiley is ok (F11).
The window for shortcut of smiley is in progress (F12)
So far, you can use any available smiley directly (mouse interface)
and can get a reminder of the keybinding in the shortcut window.
Yet to be done (for final step 2.0):
* Transform the keybinding into the actual mapping of the shortcut seen in
F12
* Drag & Drop from F11 to F12 windows and from F12 to F12
* Code factorisation for class ShortcutContainer and derivatives Item &
Smiley (so far, most code is shared, but actually in 3 places, should
keep only specific code in leaf-class, and main code in parent)
Revision of copyright message (so far, only a cut-paste of inspiring
previous files)
* Save shortcut-smiley mapping on exit (and reload on start)
(with protection against changing smiley-list)
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