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path: root/src/gui/shortcutwindow.h
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2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-02-04Applied patch from TMW-Mantis #972: The shortcut windows are not placed ↵Bertram1-1/+1
correctly. Patch from BinaryMind.
2009-05-05Don't short the shortcut windows by defaultBjørn Lindeijer1-2/+1
The item shortcut window is easily accessible for those who want it, but it's a bit of a power feature so it shouldn't be shown by default.
2009-04-26Moved minimap title setting into the Minimap classBjørn Lindeijer1-1/+1
Also cleaned up some debug log statements, fixed initialization order, removed an unused member variable and added some documentation.
2009-04-20Fix up window visibility saving/restoringJared Adams1-1/+2
2009-04-20Removed the unused itemshortcutwindow.{h,cpp}Bjørn Lindeijer1-1/+1
2009-04-07Moved basic widgets into the gui/widgets directoryBjørn Lindeijer1-1/+1
In an attempt to make the GUI code a little more structured, basic widgets are now put in gui/widgets. Many includes were also cleaned up.
2009-03-23Merge branch 'aethyra/master'Bjørn Lindeijer1-5/+0
Conflicts: Many files.
2009-03-14Removed a redundant widget resize function in the shortcut window.Ira Rice1-5/+0
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-3/+4
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-07Adjusted the shortcut window initialization so that all new shortcutIra Rice1-0/+2
window instances don't overlap by default. After that, it'll defer to the user's saved window positions. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-04Went through the gui folder and revised the include statements to notIra Rice1-3/+1
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-12Some rather pedantic changes. Unified all naming for emoticons in theIra Rice1-1/+1
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-09Fixed the default size for shortcut windows, as well as added both ofIra Rice1-1/+1
the new shortcut windows to the reset shortcut window. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-04Smiley track: step 1.9Forge1-0/+65
The window listing the smiley is ok (F11). The window for shortcut of smiley is in progress (F12) So far, you can use any available smiley directly (mouse interface) and can get a reminder of the keybinding in the shortcut window. Yet to be done (for final step 2.0): * Transform the keybinding into the actual mapping of the shortcut seen in F12 * Drag & Drop from F11 to F12 windows and from F12 to F12 * Code factorisation for class ShortcutContainer and derivatives Item & Smiley (so far, most code is shared, but actually in 3 places, should keep only specific code in leaf-class, and main code in parent) Revision of copyright message (so far, only a cut-paste of inspiring previous files) * Save shortcut-smiley mapping on exit (and reload on start) (with protection against changing smiley-list)