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path: root/src/gui/shortcutcontainer.h
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2010-01-11Cleanup GUI classesJared Adams1-107/+0
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
2009-04-27Fixed first item in inventory showing up in arrow slotBjørn Lindeijer1-3/+3
Index 0 is now a valid index, namely the first item in the inventory. I forgot to change this line to use -1.
2009-04-26Moved minimap title setting into the Minimap classBjørn Lindeijer1-4/+4
Also cleaned up some debug log statements, fixed initialization order, removed an unused member variable and added some documentation.
2009-02-15More copyright header fixesBjørn Lindeijer1-3/+3
2009-02-15Merge commit 'aethyra/master'Bjørn Lindeijer1-3/+3
Conflicts: CMakeLists.txt configure.ac data/help/header.txt packaging/windows/setup.nsi po/POTFILES.in src/being.cpp src/being.h src/game.cpp src/gui/color.cpp src/gui/color.h src/gui/equipmentwindow.h src/gui/popupmenu.cpp src/gui/recorder.cpp src/gui/setup_colors.h src/gui/setup_keyboard.cpp src/gui/setup_keyboard.h src/gui/skill.cpp src/gui/speechbubble.cpp src/gui/speechbubble.h src/gui/table.cpp src/keyboardconfig.cpp src/keyboardconfig.h src/localplayer.cpp src/main.cpp src/main.h src/map.cpp src/resources/colordb.cpp src/resources/colordb.h src/resources/emotedb.cpp src/resources/emotedb.h src/text.cpp src/text.h src/tmw.rc src/winver.h
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-5/+6
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-04Went through the gui folder and revised the include statements to notIra Rice1-5/+3
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-30Exposed most gui elements to take alpha values. There are still a fewIra Rice1-0/+2
spots that could also be fixed up as well, but require other methods to fix them (the filled color rectangles on the progress bars, as well as the text on them as well, as an example). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-26Little bit of include cleanups.Ira Rice1-2/+2
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-12Some rather pedantic changes. Unified all naming for emoticons in theIra Rice1-5/+4
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-09Now, the real stage 2.0 of smiley window.Forge1-12/+5
All is done, and all files are now in the tree. (ok, copyright of new files is still opened... do as you want, if you care) Signed-off-by: Forge <jgrimbert@free.fr>
2009-01-04Smiley track: step 1.9Forge1-0/+115
The window listing the smiley is ok (F11). The window for shortcut of smiley is in progress (F12) So far, you can use any available smiley directly (mouse interface) and can get a reminder of the keybinding in the shortcut window. Yet to be done (for final step 2.0): * Transform the keybinding into the actual mapping of the shortcut seen in F12 * Drag & Drop from F11 to F12 windows and from F12 to F12 * Code factorisation for class ShortcutContainer and derivatives Item & Smiley (so far, most code is shared, but actually in 3 places, should keep only specific code in leaf-class, and main code in parent) Revision of copyright message (so far, only a cut-paste of inspiring previous files) * Save shortcut-smiley mapping on exit (and reload on start) (with protection against changing smiley-list)