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path: root/src/gui/shortcutcontainer.cpp
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2009-01-12Updated the po files so that they shouldn't generate errors for us anyIra Rice1-2/+1
more, as well as a few more code style fixes. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-12Some rather pedantic changes. Unified all naming for emoticons in theIra Rice1-3/+6
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-09Now, the real stage 2.0 of smiley window.Forge1-164/+1
All is done, and all files are now in the tree. (ok, copyright of new files is still opened... do as you want, if you care) Signed-off-by: Forge <jgrimbert@free.fr>
2009-01-04Smiley track: step 1.9Forge1-0/+237
The window listing the smiley is ok (F11). The window for shortcut of smiley is in progress (F12) So far, you can use any available smiley directly (mouse interface) and can get a reminder of the keybinding in the shortcut window. Yet to be done (for final step 2.0): * Transform the keybinding into the actual mapping of the shortcut seen in F12 * Drag & Drop from F11 to F12 windows and from F12 to F12 * Code factorisation for class ShortcutContainer and derivatives Item & Smiley (so far, most code is shared, but actually in 3 places, should keep only specific code in leaf-class, and main code in parent) Revision of copyright message (so far, only a cut-paste of inspiring previous files) * Save shortcut-smiley mapping on exit (and reload on start) (with protection against changing smiley-list)