Age | Commit message (Collapse) | Author | Files | Lines |
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* Merged a few split strings
* Fixed some spellings and wordings
* Turned a couple of std::cout and std::cerr into logger messages
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Video and player setup pages now look a bit better when translated or
when the font size is increased.
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It only worked when you clicked, not when the selection changed for any
other reason, like click+drag. Use a SelectionListener instead.
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Pointed out by Jaxad0127. We might want to enable its intended
functionality in a different way later.
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bound to be useful to users.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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as moving the delay slider down.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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based, instead of global, so that the user can specify different delays for
different types of actions.
Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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* Setup menu now has settings for the HP bar colors.
* StatusWindow handles HP bar changes a little more consistently.
* Fixed a bug that cut weightedAverage values in half, making the
HP bar very dark.
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Keeps things together in the right place and allowed writing a bit more
generic code in the Setup class.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
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Initialization order, return values, unused variables, missing
enumerator.
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Mostly putting & and * in the right place and making some getters const.
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Conflicts:
Many files.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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and pulsates back and forth between it and black. Added directly after
the spectrum effect. Also modified the gradient delay to be a lot
farther out, so that we don't end up with a Pokemon seizure causing
disaster (the speed was the same, as well as the colors. The new speed
should be a lot more considerate of people who are prone to having
issues from that speed of color changing).
TODO: Modify the palette class to allow for updating the color for the
pulse gradient without needing to have it applied first.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the other widgets have as well. Also set the preview widget to have
opacity off, like all of the other widgets (if it is on, then opacity
can't be applied to it. Also looks rather tacky with it)
Signed-off-by: Ira Rice <irarice@gmail.com>
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The new color palette supports many more colors that the browserbox can
display. So a change to the color config gui was needed.
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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The new color palette supports many more colors that the browserbox can
display. So a change to the color config gui was needed.
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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The string utility methods are now grouped together in the stringutils.h
header. Also, a toLower method was added for convenience.
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When not passing any parameters to constructors, there is no reason for
using parenthesis.
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Conflicts:
CMakeLists.txt
configure.ac
data/help/header.txt
packaging/windows/setup.nsi
po/POTFILES.in
src/being.cpp
src/being.h
src/game.cpp
src/gui/color.cpp
src/gui/color.h
src/gui/equipmentwindow.h
src/gui/popupmenu.cpp
src/gui/recorder.cpp
src/gui/setup_colors.h
src/gui/setup_keyboard.cpp
src/gui/setup_keyboard.h
src/gui/skill.cpp
src/gui/speechbubble.cpp
src/gui/speechbubble.h
src/gui/table.cpp
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/main.cpp
src/main.h
src/map.cpp
src/resources/colordb.cpp
src/resources/colordb.h
src/resources/emotedb.cpp
src/resources/emotedb.h
src/text.cpp
src/text.h
src/tmw.rc
src/winver.h
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Hopefully these are the last ones. :)
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