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path: root/src/gui/popupmenu.h
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2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-08-30Made the popup-menu work again for equip/unequip processes.Yohann Ferreira1-1/+1
I disabled the drop from equipment window since it was more simple to implement, and because it seemed useless or even bad for the user experience to me.
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-3/+0
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2010-02-24Move StorageWindow to instancing intead of globalJared Adams1-1/+5
Also make storage under eAthena more flexible. Reviewed-by: Dennis Friis
2010-02-22Cleanup some popup-related code and make sure BeingPopup is includedJared Adams1-6/+0
2010-02-21Handle packet 0x0195, and shows player's party name in a popupChuck Miller1-0/+6
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-11Cleanup GUI classesJared Adams1-1/+1
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
2009-05-05Fix the context menu for the storage windowJared Adams1-1/+1
2009-04-15Made the PopupMenu a Popup subclassBjørn Lindeijer1-2/+2
It's a natural better fit. The SkinLoader was changed into a singleton, since it's used by both Window and Popup classes.
2009-04-07Moved basic widgets into the gui/widgets directoryBjørn Lindeijer1-2/+2
In an attempt to make the GUI code a little more structured, basic widgets are now put in gui/widgets. Many includes were also cleaned up.
2009-03-25A host of code style fixesBjørn Lindeijer1-1/+1
Mostly putting & and * in the right place and making some getters const.
2009-03-06Got rid of Sint{8,16,32} and Uint32 for being IDBjørn Lindeijer1-3/+1
Using unsigned rarely makes sense, especially when the server doesn't use it either. Other uses of unsigned should be reviewed. In all other cases, int is the fastest integer type on any architecture. Using 8 or 16 bits can basically only be a memory optimization.
2009-02-09Merged with Aethyra master as of 2009-01-27Bjørn Lindeijer1-2/+1
Conflicts: Almost everywhere.
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-12-06For interaction popup window: serialise beings as IDs and look up, to allow ↵Fate1-1/+3
them to vanish whist the interaction popup window is open
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-4/+1
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-07-18Import of client treeLloyd Bryant1-1/+1
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-1/+1
2005-12-29Added popup support to the Gui class. Moved all mouse input handling into ↵Björn Steinbrink1-2/+0
the Gui class.
2005-10-18Added automatic widget cleanup to the window class.Björn Steinbrink1-5/+0
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-4/+3
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-5/+6
2005-07-28Cleaned up the showPopup() code, moved "map"-related code into game.cpp, ↵Björn Steinbrink1-5/+17
made the popup show up at mouse coordinates instead of being aligned to tiles.
2005-07-22Merge between moi1392's branch and headCedric Borgese1-0/+7
2005-07-16Updated changelog, got rid of remaining extern SDL_Surface *screen cases,Bjørn Lindeijer1-7/+2
fixed double free and cleaned up a bit.
2005-07-13* Committing some cleanups by DoenerBjørn Lindeijer1-5/+0
* Fixed some compiler warnings * Restored a USE_OPENGL check around OpenGL headers * Fixed error about FALSE not being defined * Fixed issue with font to become speechFont when the latter is not installed
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-0/+2
2005-06-17new BrowserBox widget with colors/links supportJosé Ávila1-0/+78