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2007-11-20Merged revisions 3692 via svnmerge from Bjørn Lindeijer1-0/+2
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........
2007-10-22Merged changesets 3631, 3645 and 3648 from trunk to 0.0 branch.Bjørn Lindeijer1-1/+5
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+2
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-01-07Added brown snake by Pauan.Bjørn Lindeijer1-1/+0
2006-12-12Merged r2829 from trunk (Merged the definition of ImageRect into graphics.h)Bjørn Lindeijer1-2/+0
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-27/+10
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-09-24Removed unused hairstyle frames and applied patch by Rogier Polak to solve theBjørn Lindeijer1-1/+1
problem with an OpenGL related redefinition.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-1/+1
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-06-21Added female players.Eugenio Favalli1-3/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-9/+9
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-3/+3
remove the weird mySpriteset->spriteset stuff.
2006-03-08Added a 'dtor' helper functor to delete objects in arrays and containers ↵Björn Steinbrink1-3/+3
using STL algorithms.
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-5/+6
2005-08-25Made our drawImage() method respect the clip area from the guichan graphics ↵Björn Steinbrink1-22/+17
part. Removed some (now) obsolete code. Fixed compilation errors.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+9
2005-07-26OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find aBjørn Lindeijer1-1/+1
nicer approach after the release.
2005-07-16Made Image/SubImage being drawn by Graphics. Removed some redundant code.Björn Steinbrink1-2/+4
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-2/+1
2005-05-21Only load resources once for player box, scroll area and text field. AlsoBjørn Lindeijer1-13/+35
tweaked the look a little, needs to be checked for opaque problem.
2005-05-14Fixed player character rendering errors in OpenGL mode.Bjørn Lindeijer1-1/+1
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-1/+2
2005-04-14Reduced width of playerset image from 640 to 256.Bjørn Lindeijer1-1/+1
2005-03-25Moved datafiles in unified structure.Bjørn Lindeijer1-1/+1
2005-03-03Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.Bjørn Lindeijer1-0/+1
2005-02-10Fixed PlayerBox to cope with no hair as well, and fixed using Makefile.cvs aBjørn Lindeijer1-3/+7
bit, to generate the configure.
2005-01-17Converted all GUI images to PNGBjørn Lindeijer1-1/+1
2005-01-17Committing Allegro -> SDL switch, hugely breaking the game.Bjørn Lindeijer1-2/+2
2005-01-16Removed datafile and configfile and any leftover old GUI drawing code.Bjørn Lindeijer1-1/+18
2005-01-15Cleaned up includes, separated engine from graphics and single buffer nowBjørn Lindeijer1-3/+3
used throughout application, cleaned up shop functions.
2005-01-11Implemented parent relationship for Window class and converted more ok dialogsBjørn Lindeijer1-1/+3
to the OkDialog class.
2005-01-08Some improvements to character creation and selection dialogs.Bjørn Lindeijer1-0/+63