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path: root/src/gui/npcintegerdialog.cpp
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2009-03-27Clean up of most of the Network pointersBjørn Lindeijer1-7/+0
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
2009-03-27Made eAthena's Network class statically accessibleBjørn Lindeijer1-2/+1
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit.
2009-03-25Merge branch 'eathena/master'Bjørn Lindeijer1-11/+49
Conflicts: A lot of files.
2009-03-23Merge branch 'aethyra/master'Bjørn Lindeijer1-2/+4
Conflicts: Many files.
2009-03-19Forgot to remove some now unneeded includes.Ira Rice1-1/+0
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-03-19Made the plus and minus buttons in the last commit look moreIra Rice1-2/+2
aesthetically pleasing. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-03-19Reformatted the item amount window and the buy/sell windows so thatIra Rice1-2/+3
their guis are similarly laid out. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-03-19Make sure positionable dialogs start out centeredJared Adams1-0/+4
2009-03-18Fix up the NPC interraction widnows a bitJared Adams1-2/+0
2009-03-10Extended window layout to take relative positions, as well as offsets toIra Rice1-2/+5
that position. This makes it so that when resolutions are changed, the default locations stay relative to the window's position, and not the 800x600 screen resolution. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-03-10Make sure NPC input dialogs get focusJared Adams1-1/+4
2009-03-10Don't center the NPC interraction dialogsJared Adams1-2/+1
Use the last location the user gave instead. Also, do the same for the inventory dialog.
2009-02-26Don't clear current NPC earlyJared Adams1-1/+0
2009-02-26Merge branch 'aethyra/master'Bjørn Lindeijer1-3/+10
Conflicts: data/graphics/images/login_wallpaper.png src/being.cpp src/beingmanager.cpp src/engine.cpp src/game.cpp src/gui/buysell.cpp src/gui/buysell.h src/gui/gui.h src/gui/npc_text.cpp src/gui/npc_text.h src/gui/npcintegerdialog.cpp src/gui/npclistdialog.cpp src/gui/npclistdialog.h src/gui/npcstringdialog.cpp src/gui/sell.cpp src/gui/shop.cpp src/gui/table.cpp src/net/beinghandler.cpp src/net/npchandler.cpp src/net/playerhandler.cpp src/npc.cpp src/npc.h src/shopitem.cpp src/shopitem.h src/utils/stringutils.cpp src/utils/stringutils.h src/utils/trim.h
2009-02-25Fix NPC handling to not need a handle on the NPCIra Rice1-5/+11
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-25Fix NPC handling to not need a handle on the NPCJared Adams1-3/+11
The Being ID is used instead, as that is all that was ever really needed.
2009-02-25Make sure that all dialogs are cleared on player death, not just the NPCIra Rice1-0/+5
text dialog. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-25Fixed up NPC list dialogs to be navigatable by keyboard (scrollingIra Rice1-4/+7
through the list requires the use of the mouse wheel at the moment), fixed wrapping behavior for wrapping around lists to actually wrap around lists properly, and placed a few checks for current_npc where they were assumed before which could cause the client to hang or crash in case the NPC is no longer around. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-24Small dialog visibility fixJared Adams1-0/+7
Basically ensures that the NPC text dialog is visible before making NPC input dialogs visible
2009-02-17Got rid of const where it does not make much senseBjørn Lindeijer1-2/+2
It's not that useful to make variables that are passed by value const. In the declaration it is even completely ignored.
2009-02-16Fixed up NPC dialogs to behave more like eAthena expects.Jared Adams1-1/+1
2009-02-16Allow setting default values for NPC dialogsJared Adams1-0/+5
2009-02-16Fix some compilation issuesJared Adams1-1/+1
2009-02-16Add next/close buttons for NPCsJared Adams1-1/+6
And keep the text dialog open for the whole transaction, logging user input and keep a full record of text from the NPC (for the current transaction only).
2009-02-15Removed unnecessary parenthesis at constructorsBjørn Lindeijer1-1/+1
When not passing any parameters to constructors, there is no reason for using parenthesis.
2009-02-15Fixes some variable names to conform to naming conventionBjørn Lindeijer1-3/+3
Please do remember that member variables are prefixes with 'm', so that they are easily distinguishable.
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-04Modified the NPC string and integer classes to automatically take focusIra Rice1-4/+12
to the input fields. Now the only NPC dialog which isn't completely navigatable by the keyboard alone is the NPC list dialog (seems to have regressed slightly recently). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-04Went through the gui folder and revised the include statements to notIra Rice1-8/+3
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-18Reset the input fields so that they're reset when they're brought upIra Rice1-0/+1
again. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-18Fixed the NPC Integer input field, as well as cut some bull from theIra Rice1-38/+24
NPC String class. The Integer input field was rather horribly broken to the point where it could send invalid data, the increment and decrement buttons didn't work, and overall it was tripping over itself. As for the NPC String, "The Mana World" as a string is not needed to set the field to that length, but instead fills the text field with that text for starting. This is completely inappropriate for a text entry field, and a more sensible default would be to leave it empty, so that people can type in what they want without having to delete it. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-18Add dialogs to input text and numbers for scriptsJared Adams1-0/+125