Age | Commit message (Collapse) | Author | Files | Lines |
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Uses counts in PlayerInfo instead.
Reviewed-by: Chuck Miller
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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Reviewed-by: Bertram
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Also remove some extra new lines and fix eAthena's PartyTab define guards.
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The move up and move down keys will now let you navigate the list mode
and change the value on the integer mode.
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In doing so, NPC Dialogs now show the resize grip again.
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Warnings were about initialization order and signed variables compared
to unsigned variables. Please pay attention to these things.
Also made some getters const and turned some std::string parameters into
const std::string &.
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Added plus and minus buttons on NPC Integer input.
No server side modifications.
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Also add a reset button for the string and integer input modes.
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