Age | Commit message (Collapse) | Author | Files | Lines |
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the time (and it might be added back in the future), it requires a
bit of a change to the window code to fix (not too hard) and its own custom
click handler (again, not that hard). Done for the sake of avoiding
too much redundancy.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
Conflicts:
INSTALL
configure.ac
src/Makefile.am
src/gui/buy.cpp
src/gui/confirm_dialog.cpp
src/gui/inventorywindow.cpp
src/gui/login.cpp
src/gui/menuwindow.cpp
src/gui/minimap.cpp
src/gui/ok_dialog.cpp
src/gui/popupmenu.cpp
src/gui/register.cpp
src/gui/sell.cpp
src/gui/setup.cpp
src/gui/setup_video.cpp
Signed-off-by: Ira Rice <irarice@gmail.com>
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Still used in the eAthena client and it seems saner to me to have it.
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Based on a patch by QOAL.
(cherry picked from eAthena client)
Conflicts:
src/gui/minimap.cpp
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Signed-off-by: Ira Rice <irarice@gmail.com>
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The image wasn't clipped so it would draw beneath the map name and on
top of the window border.
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When centering the minimap on the player, it would often happen that the
minimap scrolled past its edge.
Based on a patch by QOAL.
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Conflicts:
AUTHORS
CMakeLists.txt
ChangeLog
INSTALL
README
aethyra.cbp
configure.ac
data/help/changes.txt
data/help/commands.txt
data/help/header.txt
data/help/support.txt
src/Makefile.am
src/aethyra.rc
src/being.cpp
src/being.h
src/equipment.cpp
src/equipment.h
src/floor_item.h
src/game.cpp
src/gui/buddywindow.cpp
src/gui/char_select.cpp
src/gui/char_server.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/equipmentwindow.cpp
src/gui/equipmentwindow.h
src/gui/gui.cpp
src/gui/inventorywindow.cpp
src/gui/inventorywindow.h
src/gui/itemcontainer.cpp
src/gui/itemcontainer.h
src/gui/minimap.cpp
src/gui/ministatus.cpp
src/gui/newskill.cpp
src/gui/npc_text.cpp
src/gui/npclistdialog.h
src/gui/ok_dialog.cpp
src/gui/setup_video.cpp
src/gui/skill.cpp
src/gui/skill.h
src/gui/status.h
src/gui/table_model.h
src/gui/updatewindow.cpp
src/gui/viewport.cpp
src/inventory.cpp
src/inventory.h
src/keyboardconfig.cpp
src/keyboardconfig.h
src/localplayer.cpp
src/localplayer.h
src/logindata.h
src/main.cpp
src/map.cpp
src/monster.cpp
src/monster.h
src/net/beinghandler.cpp
src/net/beinghandler.h
src/net/buysellhandler.cpp
src/net/equipmenthandler.cpp
src/net/loginhandler.cpp
src/net/loginhandler.h
src/net/network.h
src/net/npchandler.cpp
src/net/playerhandler.cpp
src/net/protocol.h
src/net/tradehandler.cpp
src/npc.cpp
src/npc.h
src/particleemitter.cpp
src/particleemitterprop.h
src/player.cpp
src/player.h
src/player_relations.cpp
src/resources/imageset.cpp
src/resources/imageset.h
src/resources/itemdb.cpp
src/resources/mapreader.cpp
src/resources/monsterinfo.h
src/text.cpp
src/text.h
src/textmanager.cpp
src/textmanager.h
src/tileset.h
src/utils/fastsqrt.h
src/utils/strprintf.cpp
src/winver.h
tools/tmxcopy/Makefile
tools/tmxcopy/base64.cpp
tools/tmxcopy/base64.h
tools/tmxcopy/tostring.h
Signed-off-by: Ira Rice <irarice@gmail.com>
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accidently screwed this up earlier to make it work on our minimaps that
I forgot to check it on a different sized map.
Signed-off-by: Ira Rice <irarice@gmail.com>
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suppress a compiler warning, I added in some typecasts, but did them in
the wrong spot, so it broke TMW's minimaps, but still worked on whole
number proportions. This fixes that.
Signed-off-by: Ira Rice <irarice@gmail.com>
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we resized the minimap width by the map's actual width) as well as fixed
the centering code so that it works.
TODO: Determine a decent way to have the map scroll, but not draw the
map below the map area's name.
Signed-off-by: Ira Rice <irarice@gmail.com>
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a confusion on git.
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Based on a patch by QOAL.
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4110 | peaveydk | 2008-04-17 00:57:49 +0200 (Thu, 17 Apr 2008) | 1 line
Fix shop list not to scroll to top when selling. Redo of revision 3801 due to changes in guichan 0.8.0.
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r4111 | peaveydk | 2008-04-17 02:08:28 +0200 (Thu, 17 Apr 2008) | 1 line
fixes for r4110, have to account for index value and add 1 to get the right scroll position.
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r4116 | peaveydk | 2008-04-17 14:48:43 +0200 (Thu, 17 Apr 2008) | 1 line
Draw NPCs in yellow on minimap and skip drawing of warps. Based on idea by leeor_net.
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better.
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putting back in backwards compatibility with TMW style minimaps. While
this might seem like a big deal, it also allows us to make minimaps as
big as we'd like, which is a huge perk for really large maps or really
small ones.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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names on all of the maps, and redid minimaps to fit the new minimap
code.
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files, item descriptions on mouse-over, map names in minimap window, speech bubbles)
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leeor_net.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3915 | crush_tmw | 2008-02-23 18:18:34 +0100 (za, 23 feb 2008) | 1 line
Assorted content updates by QOAL.
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r3920 | crush_tmw | 2008-02-26 02:23:15 +0100 (di, 26 feb 2008) | 1 line
Fixed some monster traps on southwest woodland.
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r3923 | umperio | 2008-02-26 22:35:37 +0100 (di, 26 feb 2008) | 1 line
Keep minimap status. Based on a patch by Knivey.
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r3924 | umperio | 2008-02-26 22:47:07 +0100 (di, 26 feb 2008) | 1 line
Added Modanung's mud tileset and applyed to some houses in Tulimshar.
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r3938 | crush_tmw | 2008-03-02 00:32:44 +0100 (zo, 02 mrt 2008) | 1 line
fixed transparency issue.
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r3952 | umperio | 2008-03-07 10:47:40 +0100 (vr, 07 mrt 2008) | 1 line
Added new items by Black Don, new xml definitions by Peavey.
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r3953 | umperio | 2008-03-07 12:13:20 +0100 (vr, 07 mrt 2008) | 1 line
Corrected names.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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missing sprites. Merged weapon-type and attack-type fields for items.
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along the way.
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the default win position. And moved the setposition from game to each win, to clarify the code.
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Y, Height, and Width of these wins.
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part. Removed some (now) obsolete code. Fixed compilation errors.
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helper function for being creation to reduce code duplication. Some code simplifications.
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