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path: root/src/gui/minimap.cpp
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2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-5/+7
missing sprites. Merged weapon-type and attack-type fields for items.
2007-09-10Fixed minimap coordinates and improved look.Eugenio Favalli1-4/+4
2007-08-07Fixed my breakage of persistent window dimensions. Cleaned a few things ↵Guillaume Melquiond1-1/+1
along the way.
2007-08-07Marked most of the GUI as translatable.Guillaume Melquiond1-2/+3
2007-07-27Removed useless yet costly dynamic casts.Guillaume Melquiond1-2/+2
2006-08-29Updated NEWS file and made getAll return a reference instead of a pointer.Bjørn Lindeijer1-2/+2
2006-07-19Fixed radar dot size of local player and the color of the [TARGET] string.Bjørn Lindeijer1-1/+2
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-2/+2
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-1/+1
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-17/+6
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-28/+27
2005-09-29Improved a lot windows reset to default size and pos. Also corrected a few ↵Yohann Ferreira1-2/+2
the default win position. And moved the setposition from game to each win, to clarify the code.
2005-09-28Save and load X, Y, Height, and Width to useful wins.Yohann Ferreira1-1/+1
2005-09-28Added window internal name to every window. Useful to later get and save X, ↵Yohann Ferreira1-0/+1
Y, Height, and Width of these wins.
2005-09-17Only shows the minimap window if there's an minimap to the current map.Yohann Ferreira1-0/+6
2005-08-25Made our drawImage() method respect the clip area from the guichan graphics ↵Björn Steinbrink1-4/+1
part. Removed some (now) obsolete code. Fixed compilation errors.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+5
2005-08-10Moved knowledge about whether we use OpenGL into the Graphics class. Added ↵Björn Steinbrink1-10/+1
helper function for being creation to reduce code duplication. Some code simplifications.
2005-07-27Committing merging opengl and sdl part 3 by AndrejBjørn Lindeijer1-0/+2
2005-07-26OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find aBjørn Lindeijer1-1/+9
nicer approach after the release.
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not ↵Björn Steinbrink1-11/+14
being reset after drawing speech. Target marker drawing moved into engine.
2005-07-16Made Image/SubImage being drawn by Graphics. Removed some redundant code.Björn Steinbrink1-1/+2
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-1/+0
2005-06-21Image loader now automatically determines whether to use masked drawing orBjørn Lindeijer1-1/+1
an alpha layer.
2005-06-14Only set alpha value when the minimap image loaded correctly.Bjørn Lindeijer1-1/+5
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-12/+68
style is up for discussion.
2005-05-13Fixed minimap transparent background to work in both SDL and OpenGL by usingBjørn Lindeijer1-48/+8
Guichan.
2005-04-07* Fixed crash on exit when trying to delete listbox that wasn't created.Bjørn Lindeijer1-7/+8
* Disabled Ok button in Buy and Sell dialog when amount is 0 * Corrected the three known map bugs
2005-04-03New version of 3-1 map.Bjørn Lindeijer1-7/+11
2005-03-20TMW now uses latest Guichan CVS, and doesn't work with Guichan 0.2.0 anymore!Bjørn Lindeijer1-1/+1
Also fixed a crash on clicking wallpaper in login phase.
2005-02-06Mostly making map tile data dynamically allocated.Bjørn Lindeijer1-7/+9
2005-02-06Added minimal minimapEugenio Favalli1-0/+84