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path: root/src/gui/itemcontainer.cpp
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2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-09-12Fixed /where, added /cast for heal and gather, some changes to inventory to ↵Lloyd Bryant1-6/+9
support storage
2008-07-18Import of client treeLloyd Bryant1-1/+1
2008-07-01Ported some GUI improvements from Legend of Mazeroth (GUI skinning via XML ↵Philipp Sehmisch1-4/+37
files, item descriptions on mouse-over, map names in minimap window, speech bubbles)
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-6/+5
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
2008-04-28Properly fix problems with ItemContainer in InventoryWindow not resizingBjørn Lindeijer1-17/+17
properly since upgrade to Guichan 0.8.0.
2008-04-27Fix buildup of whitespace by using correct gridHeight and adding just 4px ↵Dennis Friis1-2/+2
space to bottom.
2008-04-24Make shortcut container ID based instead of slot based. Fixes items shifting ↵Dennis Friis1-2/+2
around often causing equipment to be lost.
2008-04-11Ported trunk over to Guichan 0.8.0. Based on merge from 0.0 branch, but becauseBjørn Lindeijer1-9/+8
of quite a bit of GUI differences there were additional changes and probably additional issues. You have been warned. ;) Merged revisions 4045-4049,4051-4059 via svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4045 | b_lindeijer | 2008-04-07 17:23:07 +0200 (Mon, 07 Apr 2008) | 3 lines Upgraded to Guichan 0.8.0 (merge from guichan-0.8 branch, except for gcn::TabbedArea usage) ........ r4059 | b_lindeijer | 2008-04-09 16:25:42 +0200 (Wed, 09 Apr 2008) | 2 lines Fixed problem with row height in shop list box. ........
2008-04-09Re-enabled non-functional item shortcut window, planned to be fixed for 0.0.25Bjørn Lindeijer1-6/+6
(reverted change 3811). Somehow seems it's not drawing anything, not sure why.
2008-04-07Upgraded to Guichan 0.8.0 (merge from guichan-0.8 branch, except forBjørn Lindeijer1-8/+7
gcn::TabbedArea usage)
2007-12-24Disabled non-functional item shortcut window.Bjørn Lindeijer1-6/+6
2007-11-15Moved item icon from ItemInfo class to the Item class, so that it can be loadedBjørn Lindeijer1-5/+4
on demand. Results in faster startup time and reduced memory usage.
2007-10-19Allowed dragging of already selected items.Guillaume Melquiond1-21/+48
2007-10-19Fixed key special values. Reduced amount of spurious item deselections.Guillaume Melquiond1-26/+22
2007-10-01Fixed inventory display with respect to empty slots.Guillaume Melquiond1-0/+2
2007-09-27Some formatting changes to align with the 0.0 branch.Bjørn Lindeijer1-2/+4
2007-09-27Merged another bunch of changes from trunk to 0.0 to reduce the difference.Bjørn Lindeijer1-2/+2
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-0/+4
2007-08-21mantis id=118 - Added Item Shortcut Bar.Joshua Langley1-4/+14
2007-08-14itemcontainer.cpp - removed debugJoshua Langley1-3/+0
2007-08-14inventory - split function fixJoshua Langley1-2/+4
2007-08-14mantis_id:129 - Inventory Window Slots Added.Joshua Langley1-91/+247
2007-07-31Removed legacy inventory code. Added display of equipment.Guillaume Melquiond1-1/+1
2007-07-27Removed useless yet costly dynamic casts.Guillaume Melquiond1-6/+3
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-4/+4
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-4/+4
2007-01-14Merged 0.0 changes from revision 2988 to 3035 to trunk.Bjørn Lindeijer1-12/+23
2007-01-14Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch).Bjørn Lindeijer1-12/+23
2007-01-04Client-side hack for picking up items.Guillaume Melquiond1-12/+7
2006-09-03Introduced SelectionListener to fix updating problem in inventory windowBjørn Lindeijer1-6/+29
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch1-12/+9
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-4/+3
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-12/+4
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-4/+12
2006-03-18Added a toString conversion function.Björn Steinbrink1-12/+4
2006-03-16A bunch of cosmetic changes.Björn Steinbrink1-4/+2
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-26/+26
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-7/+7
remove the weird mySpriteset->spriteset stuff.
2006-03-08Made Inventory use STL algorithms and fixed getLastUsedSlot semantics.Björn Steinbrink1-2/+2
2005-10-16Use the ResourceManager to get spritesets.Björn Steinbrink1-4/+2
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-5/+5
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-28Prepare our source so that it'll survive a guichan header cleanup, should it ↵Björn Steinbrink1-0/+2
ever happen...
2005-08-25Made our drawImage() method respect the clip area from the guichan graphics ↵Björn Steinbrink1-4/+2
part. Removed some (now) obsolete code. Fixed compilation errors.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+11
2005-08-01Added code to dynamically adjust the itemcontainer size.Björn Steinbrink1-3/+16
2005-07-22Merge between moi1392's branch and headCedric Borgese1-1/+1
2005-07-18Created Inventory class. (Really) Small code simplifications and cleanups.Björn Steinbrink1-104/+39
2005-07-17Added Item and Equipment class and made the appropriate places make use of ↵Björn Steinbrink1-96/+34
them. Plus some cleanups.
2005-07-16Made Image/SubImage being drawn by Graphics. Removed some redundant code.Björn Steinbrink1-4/+6