Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -4/+3 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-03-19 | Unreverted latest change by Doener due to my lack of proper communication ↵ | Eugenio Favalli | 1 | -12/+4 | |
abilities. | |||||
2006-03-19 | Reverted changeset r2269 (toString) as requested by ElvenProgrammer. | Björn Steinbrink | 1 | -4/+12 | |
2006-03-18 | Added a toString conversion function. | Björn Steinbrink | 1 | -12/+4 | |
2006-03-16 | A bunch of cosmetic changes. | Björn Steinbrink | 1 | -4/+2 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -26/+26 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 1 | -7/+7 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2006-03-08 | Made Inventory use STL algorithms and fixed getLastUsedSlot semantics. | Björn Steinbrink | 1 | -2/+2 | |
2005-10-16 | Use the ResourceManager to get spritesets. | Björn Steinbrink | 1 | -4/+2 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -5/+5 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-08-28 | Prepare our source so that it'll survive a guichan header cleanup, should it ↵ | Björn Steinbrink | 1 | -0/+2 | |
ever happen... | |||||
2005-08-25 | Made our drawImage() method respect the clip area from the guichan graphics ↵ | Björn Steinbrink | 1 | -4/+2 | |
part. Removed some (now) obsolete code. Fixed compilation errors. | |||||
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -3/+11 | |
2005-08-01 | Added code to dynamically adjust the itemcontainer size. | Björn Steinbrink | 1 | -3/+16 | |
2005-07-22 | Merge between moi1392's branch and head | Cedric Borgese | 1 | -1/+1 | |
2005-07-18 | Created Inventory class. (Really) Small code simplifications and cleanups. | Björn Steinbrink | 1 | -104/+39 | |
2005-07-17 | Added Item and Equipment class and made the appropriate places make use of ↵ | Björn Steinbrink | 1 | -96/+34 | |
them. Plus some cleanups. | |||||
2005-07-16 | Made Image/SubImage being drawn by Graphics. Removed some redundant code. | Björn Steinbrink | 1 | -4/+6 | |
2005-07-14 | Fix items being shown as eqipped in inventory although they are not | Björn Steinbrink | 1 | -0/+1 | |
2005-07-11 | Committed header dependencies reducing patch by Doener | Bjørn Lindeijer | 1 | -1/+4 | |
2005-06-21 | Image loader now automatically determines whether to use masked drawing or | Bjørn Lindeijer | 1 | -2/+2 | |
an alpha layer. | |||||
2005-06-16 | Fixed cutting off bottom item row of inventory in some cases | Bjørn Lindeijer | 1 | -1/+19 | |
2005-06-16 | Fixed window resizing to work properly, and on all edges and corners. | Bjørn Lindeijer | 1 | -0/+6 | |
2005-06-05 | Item icons now displayed as 32x32. | Bjørn Lindeijer | 1 | -27/+48 | |
2005-05-21 | Numerous things: | Bjørn Lindeijer | 1 | -0/+3 | |
* Fixed two non-virtual destructor warnings showing up with GCC 4. * Fixed OpenGL inventory text drawing that broke in last commit * Removed glClear cause screen is redrawn completely anyway * Fixed updating of buttons in inventory window * Made items.xml be loaded through resource manager. | |||||
2005-05-11 | another trade update: selecting items is more logical now, name and desc. ↵ | Jan-Fabian Humann | 1 | -0/+5 | |
are being displayed | |||||
2005-05-11 | first two trade items work again (itemcontainer slots 0 and 1 seem to be ↵ | Jan-Fabian Humann | 1 | -3/+1 | |
reserved) | |||||
2005-05-10 | fixing a bug which occured when ItemManager's constructor calls logger (for ↵ | Jan-Fabian Humann | 1 | -2/+2 | |
example if items.xml is missing) | |||||
2005-05-05 | - Equipped items now listed in inventory as "Eq.". | Aaron Marks | 1 | -0/+2 | |
- Depending on whether selected inventory is equipment or item the button which was previously only labeled "Use" will be labelled either: "Use", "Equip" or "Unequip". | |||||
2005-05-02 | Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix. | Bjørn Lindeijer | 1 | -2/+2 | |
2005-04-27 | Updated item container (fixed rendering position errors). | Aaron Marks | 1 | -4/+9 | |
Moved widgets in inventory so everything is aligned. | |||||
2005-04-21 | trying to follow Hammerbear suggestions | Eugenio Favalli | 1 | -2/+3 | |
2005-04-21 | Items are now displayed using database image field, this way I could also ↵ | Eugenio Favalli | 1 | -4/+3 | |
reduce a lot items.png size | |||||
2005-04-19 | A few random changes. | Bjørn Lindeijer | 1 | -15/+11 | |
2005-04-13 | getNumberOfSlotsUsed() tweaked a little. Still problems. | Yohann Ferreira | 1 | -1/+1 | |
2005-04-13 | Now getNumberOfSlotsUsed() return the number of different items a character has. | Yohann Ferreira | 1 | -0/+15 | |
2005-04-10 | adding binary version of selection.png and improving look of selection | Eugenio Favalli | 1 | -7/+7 | |
2005-04-10 | New selection in inventory instead of black rectangle | Mateusz Kaduk | 1 | -3/+4 | |
2005-04-10 | Removed black outline around inventory and cleaned up some tabs. | Bjørn Lindeijer | 1 | -13/+12 | |
2005-04-09 | Added better support for inventory (currently its resizable by dragging the top | Aaron Marks | 1 | -7/+15 | |
right of the window). | |||||
2005-04-06 | Another trade update | Jan-Fabian Humann | 1 | -1/+0 | |
2005-04-04 | starting to do the trade window, i know it's not functionable and contains a ↵ | Jan-Fabian Humann | 1 | -1/+12 | |
lot of bugs but ill continue tomorrow. | |||||
2005-04-04 | quick fix for bug which increased item amount when warping client-side | Jan-Fabian Humann | 1 | -0/+8 | |
2005-03-25 | Moved datafiles in unified structure. | Bjørn Lindeijer | 1 | -1/+1 | |
2005-03-24 | logger... | Yohann Ferreira | 1 | -1/+2 | |
2005-03-06 | Added alpha channal for items.png | Mateusz Kaduk | 1 | -1/+1 | |
2005-03-04 | A bunch of updates: | Eugenio Favalli | 1 | -0/+5 | |
- inventory fixes - equipment fixes - graphic updates (items and monsters) - weaponary system - fixed status window | |||||
2005-03-03 | Separated graphic/graphic.cpp into graphics.cpp and engine.cpp. | Bjørn Lindeijer | 1 | -1/+2 | |
2005-02-25 | Fixing equipment and shops according to the new server script | Eugenio Favalli | 1 | -1/+1 | |
2005-02-20 | Finally equipment! Sometimes it works :P | Eugenio Favalli | 1 | -1/+23 | |