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path: root/src/gui/equipmentwindow.cpp
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2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-5/+0
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-04Move to top the requested windows. Also corrected the default win pos for ↵Yohann Ferreira1-1/+1
inventory and equipment.
2005-09-29Improved a lot windows reset to default size and pos. Also corrected a few ↵Yohann Ferreira1-2/+3
the default win position. And moved the setposition from game to each win, to clarify the code.
2005-09-28Save and load X, Y, Height, and Width to useful wins.Yohann Ferreira1-1/+1
2005-09-28Added window internal name to every window. Useful to later get and save X, ↵Yohann Ferreira1-0/+1
Y, Height, and Width of these wins.
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-0/+2
2005-08-25Made our drawImage() method respect the clip area from the guichan graphics ↵Björn Steinbrink1-6/+2
part. Removed some (now) obsolete code. Fixed compilation errors.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-2/+8
2005-07-17Fixing linking issuesEugenio Favalli1-0/+94