Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 | |
I don't know why we dealt with these things for so long. Did we ever get anything out of it? | |||||
2008-11-06 | Tweak member naming to fit conventions as a fix to r4934. | Dennis Friis | 1 | -3/+3 | |
2008-11-06 | Have equipment tied into player inventory instead of keeping its own list of ↵ | Dennis Friis | 1 | -6/+14 | |
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers. | |||||
2008-06-12 | Merged revisions 3738 via svnmerge from | Bjørn Lindeijer | 1 | -6/+4 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........ | |||||
2007-09-27 | Merged another bunch of changes from trunk to 0.0 to reduce the difference. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-08-20 | Added close button functionality, resize cursor cues. | Joshua Langley | 1 | -0/+1 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -1/+0 | |
2006-09-03 | Introduced SelectionListener to fix updating problem in inventory window | Bjørn Lindeijer | 1 | -2/+2 | |
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL. | |||||
2006-08-17 | the item icons are now stored in different files with more descriptive names | Philipp Sehmisch | 1 | -7/+2 | |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -4/+3 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-06-27 | Equipment window now show all the slots, and adapted visible shirts to head ↵ | Eugenio Favalli | 1 | -2/+2 | |
(middle) equipments. | |||||
2006-03-19 | Unreverted latest change by Doener due to my lack of proper communication ↵ | Eugenio Favalli | 1 | -4/+3 | |
abilities. | |||||
2006-03-19 | Reverted changeset r2269 (toString) as requested by ElvenProgrammer. | Björn Steinbrink | 1 | -3/+4 | |
2006-03-18 | Added a toString conversion function. | Björn Steinbrink | 1 | -4/+3 | |
2006-03-16 | A bunch of cosmetic changes. | Björn Steinbrink | 1 | -4/+4 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -5/+5 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 1 | -2/+2 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -5/+4 | |
2005-10-16 | Use the ResourceManager to get spritesets. | Björn Steinbrink | 1 | -6/+3 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -5/+0 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-10-04 | Move to top the requested windows. Also corrected the default win pos for ↵ | Yohann Ferreira | 1 | -1/+1 | |
inventory and equipment. | |||||
2005-09-29 | Improved a lot windows reset to default size and pos. Also corrected a few ↵ | Yohann Ferreira | 1 | -2/+3 | |
the default win position. And moved the setposition from game to each win, to clarify the code. | |||||
2005-09-28 | Save and load X, Y, Height, and Width to useful wins. | Yohann Ferreira | 1 | -1/+1 | |
2005-09-28 | Added window internal name to every window. Useful to later get and save X, ↵ | Yohann Ferreira | 1 | -0/+1 | |
Y, Height, and Width of these wins. | |||||
2005-09-23 | Merged most of the changes in biggeruniverse's second memory cleanup patch. | Bjørn Lindeijer | 1 | -0/+2 | |
2005-08-25 | Made our drawImage() method respect the clip area from the guichan graphics ↵ | Björn Steinbrink | 1 | -6/+2 | |
part. Removed some (now) obsolete code. Fixed compilation errors. | |||||
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -2/+8 | |
2005-07-17 | Fixing linking issues | Eugenio Favalli | 1 | -0/+94 | |