summaryrefslogtreecommitdiff
path: root/src/gui/emotecontainer.cpp
AgeCommit message (Collapse)AuthorFilesLines
2009-02-09Fixed up the copyright headersBjørn Lindeijer1-9/+9
Decision is to go with exact authors when some file is basically done by one person, and in most other cases assign TMW or Aethyra team copyright when multiple people from those teams have been involved. Also, the first summary line should now contain the subset of functionality that the file is part of, not the name of the whole project.
2009-01-16Candidate release for 0.0.27.1 (Windows needs to get colors fixed, andIra Rice1-3/+1
then this build might be official) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-16Made emotes load in only one location, as well as fixing the code on theIra Rice1-8/+2
being so that the last emote draws (which got broken). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-15Added emote database, which is loosely based off of the NPC database.Ira Rice1-10/+19
Also changed all emotes to be animated sprites now, and to load from emotes.xml. This gives us a bit more flexibility to not only add more emotes in the future, but allowing them to be animated as well. NOTE: This commit, unlike the previous emote commits, breaks emotes if you don't have the xml file. This will be available on Aethyra soon, but is not rolled into an update at the moment. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-12Some rather pedantic changes. Unified all naming for emoticons in theIra Rice1-0/+171
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>