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path: root/src/gui/charcreatedialog.h
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2013-04-30Hide attribute sliders on character creation when appropriateThorbjørn Lindeijer1-6/+4
When the minimum and maximum values of the attributes are equal, then there is nothing for the player to customize and the sliders are not shown. At the same time the dialog has been fixed to resize properly to any number of modifiable attributes.
2012-02-02Fix to the hair colors and styles handling.Yohann Ferreira1-6/+10
- I made the charCreatedialog handle a possible max permitted color Id and a minimum hair style id for tA. - Added a foundation to later load the styles and colors from the same file, to handle the Mana-issue #224 for manaserv. - Support for non-contiguous hair color and style ids has also been added. - I also replaced the < and > arrow signs with images. Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-6/+0
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2010-08-26Merged testing branch into master.Yohann Ferreira1-2/+2
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-2/+2
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
2010-02-21Do some more copyright header cleanupsJared Adams1-1/+1
Fix "(C) 2009-2009" to just "(C) 2009" Fix "(C) 2010 TMW" to "(C) 2010 Mana" Remove TMW compyright on (hopefully all) files added after 0.0.29.1
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-19Fixed a crash when trying to switch serversThorbjørn Lindeijer1-13/+5
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-12Standardize header orderJared Adams1-2/+2
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2009-10-04Made sure the server information updates when dragging the server listThorbjørn Lindeijer1-1/+1
It was only updating on click events, due to using ActionListener instead of SelectionListener.
2009-10-03Update the CharSelectDialog after char creationJared Adams1-1/+13
2009-08-13Clean up Being and it's derivativesJared Adams1-2/+6
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
2009-04-12Append _F or _M to username in eAthena network layerBjørn Lindeijer1-3/+3
Abstracts it away and out of main.cpp and register.cpp.
2009-04-07Moved basic widgets into the gui/widgets directoryBjørn Lindeijer1-1/+1
In an attempt to make the GUI code a little more structured, basic widgets are now put in gui/widgets. Many includes were also cleaned up.
2009-04-07Used custom widgets where appropriate and some cleanupBjørn Lindeijer1-0/+2
Replaced many gcn::Label with Label, gcn::Slider with Slider in character creation dialog. Also cleaned up includes.
2009-04-06Implement TMWServ's CharHandlerJared Adams1-0/+112
Also cleanup character creation, which isn't functional at the moment.