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2012-08-12Removed ImageLoader and ProxyImage classesThorbjørn Lindeijer1-6/+0
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore. Reviewed-by: Erik Schilling
2012-08-05Revert "Graphics: take only const pointers to images."Thorbjørn Lindeijer1-3/+3
This reverts commit 4eea727b7649726670d8963d11ab4fd429624b3e. It broke the overrides of the virtual functions and leaves the Graphics API in inconsistent state with some Image* being const and others not.
2012-08-05Graphics: take only const pointers to images.Stefan Beller1-3/+3
Acked-by: Erik Schilling
2012-02-09Allow changing fullscreen resolution without restartThorbjørn Lindeijer1-8/+21
Unified Graphics:setFullscreen and Graphics:resize into a single Graphics:changeVideoMode function that tries to restore the existing mode when changing to the new mode didn't work, and exists with an error when that also fails. Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the Client class, so that the second part could also be called when changing resolution fullscreen mode. The Video tab in the Setup window now also filters out any modes smaller than 640x480 since the game won't properly adapt to that resolution anyway. Reviewed-by: Yohann Ferreira
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-26Removed 'inline' keyword where it's not of any valueThorbjørn Lindeijer1-2/+2
Members that are implemented inline are already inline, there is no need to mark them as such. Made two inline members of OpenGLGraphics private since because they are marked as inline, they can't be used from other classes. Reviewed-by: Erik Schilling
2012-01-22Allow resizing of the game in windowed modeThorbjørn Lindeijer1-0/+5
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
2011-04-09Removed a lot of useless "documentation"Thorbjørn Lindeijer1-6/+0
I have to admit I contributed a large part of these. Sorry for that. Less empty space, more attention to the code. Acked-by: Jared Adams
2010-05-20Buffer layered sprites under SDLJared Adams1-0/+12
This improves framerate and allows transparent overlay for complex sprites. Two copies of the buffer are kept, one at full opacity, one with variable opactiy, to reduce calls to setAlpha. Reviewed-by: Bertram
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-14Removed a redundant SDL_Surface pointerTametomo1-1/+0
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-10Improve look and utility of the SkillDialogJared Adams1-0/+10
2010-02-09Got rid of non-sensical Vector operator overloadsThorbjørn Lindeijer1-1/+1
Just because something is the kind of calculation that seems to be required does not mean it makes sense in general. Let's try to keep things understandable.
2010-02-08Fix finding width of bold textJared Adams1-0/+2
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-26Fixed crash when failing to switch to fullscreen/windowedThorbjørn Lindeijer1-1/+5
The setup page tries to restore the previous video mode by calling setFullscreen again after it has failed. However, the setFullscreen function assumed a valid mode was set (it referenced mScreen). This would then crash. Worked around by remembering the parameters passed to setVideoMode, and using those in setFullscreen. Besides fixing a potential crash, this also fixes switching between fullscreen and windowed on Maemo 5. Probably trying to keep the color depth the same was what made it fail (which is not necessary anyway).
2009-07-27Added the ability to ask a ambient layer to keep its ratio when the ↵Bertram1-0/+10
resolution isn't the default. You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map>
2009-07-24Made the wallpaper be rescaled when necessary under SDL and OpenGL.Bertram1-0/+22
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL?
2009-04-14Put the remaining unnamespaced handlers in a namespaceBjørn Lindeijer1-5/+5
Also fixed some initialization order warnings when compiling with tmwserv support and made two getters const.
2009-03-25A host of code style fixesBjørn Lindeijer1-1/+1
Mostly putting & and * in the right place and making some getters const.
2009-03-23Merge branch 'aethyra/master'Bjørn Lindeijer1-0/+13
Conflicts: Many files.
2009-03-10Extended window layout to take relative positions, as well as offsets toIra Rice1-0/+13
that position. This makes it so that when resolutions are changed, the default locations stay relative to the window's position, and not the 800x600 screen resolution. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-07Some more include cleanups.Ira Rice1-2/+6
Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-15Style cleanups throughout most of the code. Splitting function type fromIra Rice1-11/+9
the function names should no longer be around. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-2/+0
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-07-18Import of client treeLloyd Bryant1-1/+1
2007-10-18Merged removal of dependency on Guichan OpenGL from trunk to 0.0 branch, Bjørn Lindeijer1-1/+8
including optimization of OpenGL memory usage on modern OpenGL drivers. Patches by Guillaume Melquiond.
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-1/+1
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-06-03Fixed image loading in software mode to not check for alpha layer with imagesBjørn Lindeijer1-8/+0
aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image.
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-0/+8
2006-12-12Merged r2829 from trunk (Merged the definition of ImageRect into graphics.h)Bjørn Lindeijer1-0/+21
2006-01-31Various small cleanups.Björn Steinbrink1-2/+0
2005-09-19Mostly code cleanups related to commits in past two days.Bjørn Lindeijer1-2/+2
* Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * Removed -lphysfs from Makefile.am which should be added automatically already. * Actually show the overweight message, and only show it once for each time weight goes above half the max weight. * Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * Minimal fps limit is now 10 fps. * Reverted change by Bertram that hardcoded the updatehost value.
2005-09-18Move the writing logic out of the Graphics class once again... Some cleanups ↵Björn Steinbrink1-7/+0
in the screenshot filename selection code.
2005-09-18Made the saveScreenShot makes its screenshots under user home dir in *nices, ↵Yohann Ferreira1-0/+7
made it more C++ way to avoid a leak, and made it check for existence of a file with same name before writing; In that case the screenshot's number is incremented until it finds an adequate name.
2005-09-18Changed Graphics::saveScreenshot to Graphics::getScreenshot. Now using the ↵Björn Steinbrink1-2/+2
ImageWriter to save that screenshot.
2005-09-172005-09-17 Duane Bailey <nayryeliab@gmail.com>Duane Bailey1-0/+5
* src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp: removed replaced MACOSX defines with big endian defines * src/graphics.cpp, src/graphics.h: added screenshot method * src/game.cpp: added code, so that when one presses 'alt-p' (for picture), it takes a screenshot and saves it to a png * src/Makefile.am, config.ac: added png library stuff
2005-09-08Removed inclusion of malloc.h header as it doens't seem necessary and wasBjørn Lindeijer1-3/+10
problematic on FreeBSD.
2005-08-18Semi-separated OpenGL and SDL graphics classes, improving OpenGL performance.Björn Steinbrink1-45/+7
2005-08-15Made the OpenGL related code fully #ifdef'ed.Björn Steinbrink1-1/+8
2005-08-14Started to fade out the useOpenGL global variable.Björn Steinbrink1-2/+2
2005-08-14Moved image drawing code into the graphics class.Björn Steinbrink1-1/+16
2005-08-14Make the wrapper functions in the Graphics class conditional on OpenGL support.Björn Steinbrink1-3/+10
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-27/+8
2005-08-10Moved knowledge about whether we use OpenGL into the Graphics class. Added ↵Björn Steinbrink1-0/+5
helper function for being creation to reduce code duplication. Some code simplifications.
2005-08-02Moved graphics setup code into the graphics class.Björn Steinbrink1-8/+15
2005-07-27Committing merging opengl and sdl part 3 by AndrejBjørn Lindeijer1-2/+8