Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 2 | -126/+0 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 2 | -1/+26 | |
2006-03-09 | Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵ | Björn Steinbrink | 2 | -5/+11 | |
remove the weird mySpriteset->spriteset stuff. | |||||
2006-03-08 | Added a 'dtor' helper functor to delete objects in arrays and containers ↵ | Björn Steinbrink | 1 | -7/+5 | |
using STL algorithms. | |||||
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 3 | -1/+55 | |
2005-07-11 | Committed header dependencies reducing patch by Doener | Bjørn Lindeijer | 1 | -3/+0 | |
2005-03-03 | Separated graphic/graphic.cpp into graphics.cpp and engine.cpp. | Bjørn Lindeijer | 2 | -793/+0 | |
2005-03-02 | Moved map drawing loop into the Map class and made it safer (it doesn't try to | Bjørn Lindeijer | 2 | -30/+29 | |
draw tiles outside of the map area). The tmw.ini file was removed, we're using config.xml now. | |||||
2005-03-01 | Deleting subx and suby for items, because it's useless | Jan-Fabian Humann | 1 | -8/+2 | |
2005-03-01 | This is the update for the charge bar. It resets every time an attack ↵ | Kiyoshi Kyokai | 1 | -0/+2 | |
message is sent to the server. I still haven't actually worked the timer into this. I'd appreciate it if someone would explain how. Thanks. | |||||
2005-02-28 | Mostly fixing some newlines. | Bjørn Lindeijer | 2 | -10/+3 | |
2005-02-28 | deleted useless comment | Jan-Fabian Humann | 1 | -1/+0 | |
2005-02-28 | Adding support for drop items part 2/2 | Jan-Fabian Humann | 2 | -2/+36 | |
2005-02-28 | *** empty log message *** | Kiyoshi Kyokai | 1 | -1/+10 | |
2005-02-27 | Small fix to draw monsters correctly according to the new monsterset | Eugenio Favalli | 1 | -2/+2 | |
2005-02-25 | Fixing equipment and shops according to the new server script | Eugenio Favalli | 2 | -2/+11 | |
2005-02-23 | Committed patch by Mra, which fixes multiple NPCs talks in one window and | Bjørn Lindeijer | 2 | -31/+1 | |
moves the action listener used with BuySellDialog into that class. | |||||
2005-02-20 | Added basic functionality for the new skill dialog. Class support, ↵ | Kiyoshi Kyokai | 2 | -0/+8 | |
initialization, creation, deconstruction, etc. You can activate it with ALT+n. | |||||
2005-02-20 | Fixed compile issue on Windows. | Bjørn Lindeijer | 1 | -2/+1 | |
2005-02-20 | More progress towards loading XML maps. | Bjørn Lindeijer | 2 | -6/+6 | |
2005-02-20 | Separated Tiles in MetaTiles and Images. | Bjørn Lindeijer | 2 | -26/+17 | |
2005-02-15 | Updated layout and contents of FAQ a bit, fixed debug path and mouse rendering | Bjørn Lindeijer | 1 | -35/+40 | |
in OpenGL mode, and some general cleanups. | |||||
2005-02-14 | Support for drawing using OpenGL. Don't expect it to be fast yet though. | Bjørn Lindeijer | 2 | -8/+29 | |
2005-02-14 | Display of path to mouse now a debug feature you can toggle with F6, plus some | Bjørn Lindeijer | 1 | -29/+31 | |
more log file usage. | |||||
2005-02-13 | Some fixes and item updates | Eugenio Favalli | 1 | -1/+1 | |
2005-02-13 | No need to keep track of mouse position ourselves. Also put default startup | Bjørn Lindeijer | 1 | -0/+6 | |
mode to windowed. | |||||
2005-02-13 | Allow preservation of alpha channel when loading image resources, which is used | Bjørn Lindeijer | 2 | -1/+18 | |
to load alpha blended mouse cursor, which is now drawn instead of using the system cursor. | |||||
2005-02-13 | Don't skip corners in A* pathfinding algorithm. | Bjørn Lindeijer | 1 | -2/+3 | |
2005-02-13 | Fix in calculating G cost in A* implementation. | Bjørn Lindeijer | 1 | -0/+8 | |
2005-02-13 | New shorter and more flexible pathfinding implementation, which is hopefully | Bjørn Lindeijer | 1 | -3/+25 | |
also more stable. | |||||
2005-02-11 | Working on equipment | Eugenio Favalli | 2 | -2/+9 | |
2005-02-09 | Fixed the no hair problem. | Bjørn Lindeijer | 1 | -15/+16 | |
2005-02-06 | Added minimal minimap | Eugenio Favalli | 1 | -0/+6 | |
2005-02-02 | Turned MAP struct into Map class. | Bjørn Lindeijer | 1 | -6/+6 | |
2005-01-30 | Corrected Speech position. | Yohann Ferreira | 1 | -1/+1 | |
2005-01-29 | *** empty log message *** | Yohann Ferreira | 2 | -1/+6 | |
2005-01-29 | *** empty log message *** | Yohann Ferreira | 1 | -1/+1 | |
2005-01-29 | *** empty log message *** | Yohann Ferreira | 1 | -0/+2 | |
2005-01-25 | *** empty log message *** | Yohann Ferreira | 1 | -2/+3 | |
2005-01-25 | *** empty log message *** | Yohann Ferreira | 1 | -2/+1 | |
2005-01-21 | Some refactoring of Being class. | Bjørn Lindeijer | 1 | -38/+4 | |
2005-01-17 | Converted some images to PNG and put them in new dir structure. | Bjørn Lindeijer | 1 | -9/+13 | |
2005-01-17 | Got stuff to work with Dev-C++ | Bjørn Lindeijer | 1 | -0/+1 | |
2005-01-17 | Committing Allegro -> SDL switch, hugely breaking the game. | Bjørn Lindeijer | 3 | -52/+42 | |
2005-01-16 | Removed datafile and configfile and any leftover old GUI drawing code. | Bjørn Lindeijer | 2 | -2/+42 | |
2005-01-16 | Added drawImageRect function to Graphics class. | Bjørn Lindeijer | 2 | -0/+52 | |
2005-01-16 | *** empty log message *** | Bjørn Lindeijer | 1 | -10/+8 | |
2005-01-16 | Little margin. | Bjørn Lindeijer | 1 | -1/+0 | |
2005-01-15 | Fixed screenshot taking and changed chat box in Guichan widget. | Bjørn Lindeijer | 2 | -15/+20 | |
2005-01-15 | Cleaned up includes, separated engine from graphics and single buffer now | Bjørn Lindeijer | 2 | -32/+70 | |
used throughout application, cleaned up shop functions. |