Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
Reviewed-by: Freeyorp
|
|
Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
|
|
Since the tile coordinates are already avaible the
calculation is not needed. Furthermore this avoids
the correction of the tile, which was needed because
the pixel coordinates are meant as coordinates for
drawing the being.
This resolves http://bugs.manasource.org/view.php?id=249
Reviewed-by: Thorbjorn
|
|
This could potentially leak confidential information.
Reviewed-by: cody
|
|
Removed due to unresolved social issues.
In master it had been already removed by Kage in
commit 89f192b9039f9c000515f0a12f4bb9fb55c4691c.
|
|
The implamentation is poor, and this is something that
would be better handled by the addon engine later down
the road.
Reviewed-By: Freeyorp < Freeyorp101@hotmail.com >
|
|
Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
|
|
Reviewed-by: Thorbjorn
|
|
An orderly disconnect of the map-server does work fine. Then in
Game::logic() an OkDialog is created, which triggers an event that
set the state to STATE_CHOOSE_SERVER.
Upon an unexpected disconnect the same OkDialog is created, but the player
does not see it. That is because the state gets changed to STATE_ERROR,
which creates another OkDialog. It changes the state to STATE_CHOOSE_SERVER
as well, but the ServerDialog does not take any input.
Reviewed-by: Jaxad0127
|
|
The mini status window is higher than its visible area. Creating it first
makes sure that it does not overlap other windows. For example put the
equipment window right below the mini status window. After a restart
you cannot use the close button nor drag it, because you are actually
clicking on the mini status window.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
|
|
* Segmentation fault happened if a player left a party
while other party members are offline.
* While creating a party the key input is not anymore reused for game play.
* The vertical scrollbar is only shown when needed.
* The default height was raised, because before much of the functionality
was hidden.
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
|
|
Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
|
|
This is a very old legacy option. Today its not very
useful because the logger had become quite verbose that
using it during run-time is not helpful.
Reviewed-By: Jared Adams
Reviewed-By: Freeyorp
|
|
EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
|
|
Reviewed-by: Chuck Miller
|
|
Uses counts in PlayerInfo instead.
Reviewed-by: Chuck Miller
|
|
Uses a state variable in PlayerInfo instead. Moves isTalking from Being
to PlayerInfo. Also some small cleanups.
Reviewed-by: Chuck Miller
|
|
Reviewed-By: Jared Adams
|
|
Conflicts:
src/gui/itempopup.cpp
src/item.cpp
src/monster.cpp
src/net/manaserv/playerhandler.cpp
src/net/tmwa/partyhandler.cpp
src/npc.cpp
src/player.cpp
src/resources/itemdb.cpp
src/resources/monsterdb.cpp
src/resources/monsterinfo.cpp
src/resources/npcdb.cpp
src/resources/spritedef.cpp
|
|
You'll have to include it anyways 99% of the time
|
|
Also move the virtual destructors of the Net handler base classes to
the top of their method lists.
Reviewed-by: Chuck Miller
|
|
Also cleanup PlayerInfo a bit.
Reviewed-by: Chuck Miller
|
|
data/paths.xml configuration file.
Also added default gui theme path in branding and default wallpaper path
and file searched respectively in the branding and paths.xml files.
Hard-coded values are still used as fallbacks.
Resolves: Manasource Mantis #148.
Reviewed-by: jaxad0127.
|
|
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
|
|
Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
|
|
This simplifies handling of target cursors, centralizing their logic into a
single class, instead of two. Also make them more flexible and move the image
files outside of the theme so servers can can control them and give them
better names.
Reviewed-by: Thorbjørn Lindeijer
|
|
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
|
|
Add variable cur_time for current time.
Add command /away [text]
Reviewed by: Bertram
|
|
Also do some cleanup that's been needed for a while.
Reviewed-by: Bertram
|
|
The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
|
|
This moves inventory/storage type into the Inventory class, having
size default to a call to the netcode to get the sive for the given
type.
Reviewed-by: Chuck Miller
|
|
Reviewed-by: Chuck Miller
|
|
|
|
This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
|
|
Reviewed-by: Chuck Miller
|
|
Reviewed-by: Freeyorp
|
|
|
|
Reviewed-by: http://pastebin.ca/1815165
|
|
Reviewed-by: Jared Adams
|
|
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
|
|
Fix talk request flood from keyboard.
Fix duplicate lines in NPC dialogs.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
|
|
Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
|
|
Reviewed-by: Bernd Wachter
|
|
Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
|
|
|
|
|
|
game.
Signed-off-by: Tametomo <irarice@gmail.com>
|
|
Signed-off-by: Tametomo <irarice@gmail.com>
|
|
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
|