Age | Commit message (Collapse) | Author | Files | Lines |
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Floor Items visible even covered.
Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL.
Then, I'll be able to finish this, by making also players visible when covered...
But Kage asked me (each and every hour) to do something else first ;)
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Move stuff only needed for Players into Player (like slots and sprite
limits). Move name handling into Being (no need for three copies of
this code). Clean up terminology (including Map terminology). Remove
hair-related variables.
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Increased their pixel y coordinate by half a tile, to make them draw
between the fringe and the beings.
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We don't use underscores in the filenames generally, and let's be
consistent on that matter.
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