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2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2008-11-28Sanity-check index for Equipment::removeEquipment(int)Fate1-1/+1
2008-11-22Fixed warning about passing NULL for a non-pointerBjørn Lindeijer1-9/+5
Encountered by z0ro.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ↵Dennis Friis1-11/+6
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-3/+3
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
2006-03-08Use STL algorithms and make destructor inline.Björn Steinbrink1-5/+0
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-19/+9
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-53/+41
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+1
2005-07-23* docs/HACKING.txt: Added info about member naming and ChangeLogBjørn Lindeijer1-0/+7
format. * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member names, set a 15 second timeout for connecting to update server and restore some doxygen comments.
2005-07-17Added Item and Equipment class and made the appropriate places make use of ↵Björn Steinbrink1-0/+99
them. Plus some cleanups.