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path: root/src/equipment.cpp
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2007-11-15Moved item icon from ItemInfo class to the Item class, so that it can be loadedBjørn Lindeijer1-1/+23
on demand. Results in faster startup time and reduced memory usage.
2007-08-08Fixed position of the cleaning bit for looks, so that it actually fits into ↵Guillaume Melquiond1-1/+1
network data.
2007-07-31Removed legacy inventory code. Added display of equipment.Guillaume Melquiond1-20/+3
2006-03-08Use STL algorithms and make destructor inline.Björn Steinbrink1-14/+8
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-12/+6
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-3/+24
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+2
2005-07-23* docs/HACKING.txt: Added info about member naming and ChangeLogBjørn Lindeijer1-3/+4
format. * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member names, set a 15 second timeout for connecting to update server and restore some doxygen comments.
2005-07-19Add a missing member initialisation in the constructor that causeCedric Borgese1-0/+1
a crash when trying to open the equipment window.
2005-07-17Added Item and Equipment class and made the appropriate places make use of ↵Björn Steinbrink1-0/+37
them. Plus some cleanups.