Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -6/+1 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -7/+2 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 1 | -14/+0 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. | |||||
2006-08-21 | added overlays and smooth scrolling. (someone who knows what he is doing has ↵ | Philipp Sehmisch | 1 | -0/+5 | |
to create the makefiles for the unix users) | |||||
2006-03-16 | A bunch of cosmetic changes. | Björn Steinbrink | 1 | -1/+1 | |
2006-03-08 | Moved a variable definition into the right place and made getCurrentMap inline. | Björn Steinbrink | 1 | -1/+1 | |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -4/+4 | |
2006-01-05 | Remove some useless code. | Björn Steinbrink | 1 | -0/+7 | |
2005-10-16 | Use the ResourceManager to get spritesets. | Björn Steinbrink | 1 | -2/+2 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -1/+0 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. | |||||
2005-10-07 | Modified finding NPC as by timonator's suggestion in order to allow NPCs to be | Bjørn Lindeijer | 1 | -1/+1 | |
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map. | |||||
2005-09-14 | Moved Map manangement code into engine.cpp. | Björn Steinbrink | 1 | -1/+3 | |
2005-08-13 | Huge header cleanup to reduce dependencies and compile time. | Björn Steinbrink | 1 | -3/+4 | |
2005-08-01 | Small cleanups in the drawing code, the autoTarget checks and some headers. | Björn Steinbrink | 1 | -5/+1 | |
2005-07-11 | Committed header dependencies reducing patch by Doener | Bjørn Lindeijer | 1 | -39/+2 | |
2005-07-03 | Added attack target. | Bjørn Lindeijer | 1 | -0/+1 | |
2005-07-03 | Working with maps | Eugenio Favalli | 1 | -1/+0 | |
2005-07-03 | Minor fixes and cleanups | Eugenio Favalli | 1 | -1/+1 | |
2005-07-03 | - Removing "walk to", "attack" from context menu | Eugenio Favalli | 1 | -0/+3 | |
- Attack is now default for left click (auto attack is not working yet with mouse) - Commented out "follow" from context menu | |||||
2005-07-03 | - Commenting out buddy and new skills windows | Eugenio Favalli | 1 | -11/+3 | |
- Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled) | |||||
2005-06-18 | Removed old menu/menuitem and replaced by JAvila one | Mateusz Kaduk | 1 | -2/+0 | |
2005-06-17 | new BrowserBox widget with colors/links support | José Ávila | 1 | -0/+2 | |
2005-06-14 | Added background to minimap. Only used in Tonori Desert map for now, and its | Bjørn Lindeijer | 1 | -4/+30 | |
style is up for discussion. | |||||
2005-06-03 | Modification in help system | José Ávila | 1 | -0/+2 | |
2005-05-22 | requestTradeDialog is modal now | Jan-Fabian Humann | 1 | -2/+0 | |
2005-05-19 | Made item amount window a modal dialog and removed support for old map format. | Bjørn Lindeijer | 1 | -5/+1 | |
2005-05-17 | Alt+m for testing menu, menuitems the same as button | Mateusz Kaduk | 1 | -0/+2 | |
2005-05-15 | better monsterset management | Eugenio Favalli | 1 | -1/+1 | |
2005-05-09 | Added buddywindow but still need to finish gui part | Mateusz Kaduk | 1 | -0/+2 | |
2005-05-07 | Now you get a confirmation dialog before exitting. | Yohann Ferreira | 1 | -1/+2 | |
2005-04-18 | - New hat | Eugenio Favalli | 1 | -1/+2 | |
- New way of loading monstersets - New monsters | |||||
2005-04-06 | update for trade: now on right click | Jan-Fabian Humann | 1 | -0/+2 | |
2005-04-04 | starting to do the trade window, i know it's not functionable and contains a ↵ | Jan-Fabian Humann | 1 | -1/+2 | |
lot of bugs but ill continue tomorrow. | |||||
2005-04-02 | Fixed whobbly walking by separating some logic from the framerate. | Bjørn Lindeijer | 1 | -0/+1 | |
2005-03-13 | Converted ChatBox into a proper ChatWindow in response to changes by Chetic. | Bjørn Lindeijer | 1 | -9/+1 | |
2005-03-05 | Now you can decide how many items to drop | Jan-Fabian Humann | 1 | -0/+2 | |
2005-03-03 | Fixing Windows compile (second try) | Bjørn Lindeijer | 1 | -2/+2 | |
2005-03-03 | Separated graphic/graphic.cpp into graphics.cpp and engine.cpp. | Bjørn Lindeijer | 1 | -0/+96 | |