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path: root/src/engine.cpp
AgeCommit message (Collapse)AuthorFilesLines
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-9/+18
- Added a nice sample when attacking to stress test sound engine/ loading samples through resource manager.
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-3/+5
and if they're displayed is checked in logic I also centered the speech above the player
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-2/+6
2005-04-08Updated change log and made mouse walk only work with left mouse button.Bjørn Lindeijer1-1/+0
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+9
2005-04-04starting to do the trade window, i know it's not functionable and contains a ↵Jan-Fabian Humann1-3/+8
lot of bugs but ill continue tomorrow.
2005-04-03some fixesEugenio Favalli1-1/+2
2005-04-02Fixed whobbly walking by separating some logic from the framerate.Bjørn Lindeijer1-16/+31
2005-03-28Graphics updatesEugenio Favalli1-2/+2
2005-03-25Moved datafiles in unified structure.Bjørn Lindeijer1-5/+5
2005-03-24logger...Yohann Ferreira1-5/+5
2005-03-21A few small fixes.Bjørn Lindeijer1-17/+17
2005-03-16Made beings walk a lot smoother.Bjørn Lindeijer1-53/+58
2005-03-14Fixed handling of get item button and made chatWindow (de)focus on ENTER - ↵Jan-Fabian Humann1-2/+2
You can now only use the get item button when chat window isn't focused
2005-03-13Converted ChatBox into a proper ChatWindow in response to changes by Chetic.Bjørn Lindeijer1-48/+9
2005-03-13Chat widgets on the top of Window, so it's movable and nicerMateusz Kaduk1-6/+16
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-32/+14
* Moved Being public PATH_NODE *path to private std::list<PATH_NODE> path * Fixed warping issue which corrupted player (which also applies to respawning) * Got rid of sound error in Setup window
2005-03-10This should make mouse walking work.Bjørn Lindeijer1-5/+1
2005-03-06Added alpha channal for items.pngMateusz Kaduk1-1/+1
2005-03-05Now you can decide how many items to dropJan-Fabian Humann1-1/+10
2005-03-04A bunch of updates:Eugenio Favalli1-3/+4
- inventory fixes - equipment fixes - graphic updates (items and monsters) - weaponary system - fixed status window
2005-03-03Separated graphic/graphic.cpp into graphics.cpp and engine.cpp.Bjørn Lindeijer1-0/+500