Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2007-10-23 | Merged changesets 3653, 3655-3657, 3659-3560, 3671-3672 from trunk to | Bjørn Lindeijer | 1 | -0/+5 | |
0.0. Mostly memory leak fixes by Guillaume. | |||||
2007-08-28 | Made buy dialog resizable and added a WindowListener class for listening for | Bjørn Lindeijer | 1 | -7/+3 | |
window resize and move events. | |||||
2007-08-27 | Made client search for both compressed and non-compressed map files. | Bjørn Lindeijer | 1 | -2/+10 | |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -0/+7 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -2/+2 | |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -11/+0 | |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -5/+0 | |
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out). | |||||
2006-12-12 | Cleaned up some unused stuff. | Bjørn Lindeijer | 1 | -25/+2 | |
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 1 | -145/+2 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. | |||||
2006-12-03 | Made NPC names visible. Windows are now invisible by default. | Bjørn Lindeijer | 1 | -13/+13 | |
2006-11-29 | Implemented MonsterDB namespace | Philipp Sehmisch | 1 | -3/+12 | |
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -0/+1 | |
2006-11-23 | Refectored the Itemmanager class to an ItemDB namespace. | Philipp Sehmisch | 1 | -8/+0 | |
2006-08-29 | Updated NEWS file and made getAll return a reference instead of a pointer. | Bjørn Lindeijer | 1 | -2/+2 | |
2006-08-24 | added a config option to set the grade of detail of the overlay system. | Philipp Sehmisch | 1 | -1/+5 | |
2006-08-24 | scrolling and overlays are no longer linked to the framerate | Philipp Sehmisch | 1 | -15/+28 | |
2006-08-21 | added overlays and smooth scrolling. (someone who knows what he is doing has ↵ | Philipp Sehmisch | 1 | -22/+59 | |
to create the makefiles for the unix users) | |||||
2006-08-17 | the item icons are now stored in different files with more descriptive names | Philipp Sehmisch | 1 | -4/+0 | |
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 1 | -6/+3 | |
2006-07-28 | Removed an unused var. | Björn Steinbrink | 1 | -5/+0 | |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -11/+14 | |
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. | |||||
2006-07-19 | Fixed radar dot size of local player and the color of the [TARGET] string. | Bjørn Lindeijer | 1 | -0/+1 | |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -5/+4 | |
2006-03-20 | Fixed a crash on map change. | Björn Steinbrink | 1 | -16/+21 | |
2006-03-19 | Unreverted latest change by Doener due to my lack of proper communication ↵ | Eugenio Favalli | 1 | -11/+6 | |
abilities. | |||||
2006-03-19 | Reverted changeset r2269 (toString) as requested by ElvenProgrammer. | Björn Steinbrink | 1 | -6/+11 | |
2006-03-18 | Added a toString conversion function. | Björn Steinbrink | 1 | -11/+6 | |
2006-03-16 | A bunch of cosmetic changes. | Björn Steinbrink | 1 | -27/+17 | |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -3/+3 | |
2006-03-08 | Added a 'dtor' helper functor to delete objects in arrays and containers ↵ | Björn Steinbrink | 1 | -10/+4 | |
using STL algorithms. | |||||
2006-03-08 | Moved a variable definition into the right place and made getCurrentMap inline. | Björn Steinbrink | 1 | -8/+3 | |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -5/+22 | |
2006-03-05 | Re-add main.h header, Windows build needs it. | Björn Steinbrink | 1 | -0/+1 | |
2006-02-25 | Added a logic method to the being manager. | Björn Steinbrink | 1 | -21/+2 | |
2006-02-24 | Another bunch of cosmetic cleanups, ie mostly typedefs... | Björn Steinbrink | 1 | -9/+6 | |
2006-02-23 | A bunch of mostly cosmetic cleanups. | Björn Steinbrink | 1 | -2/+7 | |
2006-02-06 | Added a FloorItemManager class. | Björn Steinbrink | 1 | -2/+2 | |
2006-02-05 | *** empty log message *** | Yohann Ferreira | 1 | -2/+2 | |
2006-02-05 | Made the nickname and emotions displayed above every layers. Made the delete ↵ | Yohann Ferreira | 1 | -1/+3 | |
and ok buttons be disabled once the character is selected at login. | |||||
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -28/+40 | |
2006-01-05 | Remove some useless code. | Björn Steinbrink | 1 | -1/+4 | |
2005-10-16 | Use the ResourceManager to get spritesets. | Björn Steinbrink | 1 | -33/+11 | |
2005-10-16 | Moved some variables into the block where they are used. | Björn Steinbrink | 1 | -6/+7 | |
2005-10-15 | Removed some legacy debug code. | Björn Steinbrink | 1 | -18/+0 | |
2005-10-13 | Use gcn::Font instead of gcn::ImageFont as pointer type. | Björn Steinbrink | 1 | -2/+8 | |
2005-10-09 | Corrected the white browser font bug and the black hp/mp bug which were ↵ | Yohann Ferreira | 1 | -15/+0 | |
linked. Added a debug window. | |||||
2005-10-09 | Fixed player names overlapping other players and more cleanups. | Bjørn Lindeijer | 1 | -54/+0 | |
2005-10-09 | Fixed display of [TARGET] and Alt keys for toggling windows. | Bjørn Lindeijer | 1 | -18/+0 | |
2005-10-09 | Fixed map switch to crash the client. | Bjørn Lindeijer | 1 | -0/+28 | |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -175/+22 | |
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. |