Age | Commit message (Collapse) | Author | Files | Lines |
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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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Conflicts:
A lot of files...
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Removed tab characters and trailing spaces and added spaces between
"if(", "for(", "while(" and "switch(".
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Decision is to go with exact authors when some file is basically done by
one person, and in most other cases assign TMW or Aethyra team copyright
when multiple people from those teams have been involved.
Also, the first summary line should now contain the subset of
functionality that the file is part of, not the name of the whole
project.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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fixed a few compiler warnings noticed from building in windows.
Signed-off-by: Ira Rice <irarice@gmail.com>
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white for wallpapers (matches our wallpapers better), and fixed the
effect manager.
Signed-off-by: Ira Rice <irarice@gmail.com>
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commit.
Signed-off-by: Ira Rice <irarice@gmail.com>
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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