Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2012-01-29 | Removed Sprite::getCurrentFrame and Sprite::getFrameCount | Thorbjørn Lindeijer | 1 | -14/+0 |
2012-01-29 | Removed inheritance from std::vector by CompoundSprite | Thorbjørn Lindeijer | 1 | -9/+11 |
2012-01-26 | Updated copyrights to 2012 | Thorbjørn Lindeijer | 1 | -1/+1 |
2011-09-02 | The draw order of particles is now Y - 16 pixels. | unknown | 1 | -0/+2 |
2011-06-23 | Made the being death sequence better handled. | Yohann Ferreira | 1 | -0/+2 |
2011-05-30 | Remove some uneeded offsetting | Jared Adams | 1 | -0/+3 |
2011-05-17 | Fix sprite buffering size issues | Jared Adams | 1 | -2/+11 |
2010-07-29 | Changed the items loading to handle a new 'attack-action' parameter. | Yohann Ferreira | 1 | -1/+1 |
2010-06-09 | Remove hard-coded frame counts from Being class | Jared Adams | 1 | -0/+14 |
2010-05-20 | Buffer layered sprites under SDL | Jared Adams | 1 | -13/+37 |
2010-05-06 | Add support for floor item sprites | Jared Adams | 1 | -0/+67 |