Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2011-06-02 | Arbitrary code cleanups | Thorbjørn Lindeijer | 1 | -5/+4 |
2011-05-30 | Remove some uneeded offsetting | Jared Adams | 1 | -25/+8 |
2011-05-18 | Fix sprite caching | Jared Adams | 1 | -29/+21 |
2011-05-18 | Fix detection of ActorSprites under OpenGL | Jared Adams | 1 | -0/+3 |
2011-05-17 | Fix sprite buffering size issues | Jared Adams | 1 | -75/+101 |
2011-04-11 | Disable sprite caching for now | Jared Adams | 1 | -0/+5 |
2010-12-06 | Removed superfluous #includes taken from checkheaders list. | Yohann Ferreira | 1 | -3/+0 |
2010-07-29 | Changed the items loading to handle a new 'attack-action' parameter. | Yohann Ferreira | 1 | -1/+1 |
2010-06-09 | Remove hard-coded frame counts from Being class | Jared Adams | 1 | -0/+50 |
2010-05-21 | Fix transparent overlays under OpenGL | Jared Adams | 1 | -0/+4 |
2010-05-21 | Fix some memory leaks in SDL layerd sprite buffering | Jared Adams | 1 | -0/+9 |
2010-05-20 | Buffer layered sprites under SDL | Jared Adams | 1 | -19/+202 |
2010-05-06 | Add support for floor item sprites | Jared Adams | 1 | -0/+121 |