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2008-06-02Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support forBjørn Lindeijer1-0/+1
displaying a shield sprite (patch by Sanga).
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-0/+4
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
2008-01-26Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, sinceBjørn Lindeijer1-1/+2
that's the way in which we are using them.
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and ↵Philipp Sehmisch1-2/+3
base sprites alike. Implementing female hairstyles is now a purely content-sided task.
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-15/+9
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-19/+21
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-3/+3
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-12/+9
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-11/+1
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+9
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-22/+3
through the equipment sprite database. (use -u to ignore updates)
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-0/+14
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-2/+8
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-2/+2
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-5/+14
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-1/+10
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-1/+0
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+1
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-9/+8
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+6
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+2
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-1/+1
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+1
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-0/+7
synchronization problem (resetting all animations).
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-1/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are ↵Eugenio Favalli1-1/+1
still out of sync.
2006-07-24Fixed the loading of updates and made skipping the update process also skip thev0.0.20Bjørn Lindeijer1-1/+0
loading of updates.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli1-6/+0
project files.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-1/+1
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-13/+49
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-0/+1
2006-06-21Added female players.Eugenio Favalli1-0/+13
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-1/+0
unused mSpeechColor member.
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-0/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-17/+17
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-9/+9
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-3/+5
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-2/+8
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-11/+7
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-2/+6
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-2/+2
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ↵Yohann Ferreira1-1/+13
and ok buttons be disabled once the character is selected at login.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-41/+7
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-5/+9
effect on damage font (only works in OpenGL).
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-28/+34
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-43/+106
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ↵Björn Steinbrink1-42/+34
when requesting an invalid inventory item.
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-1/+1
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-3/+10