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2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and bas...Philipp Sehmisch1-2/+3
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer...Bjørn Lindeijer1-15/+9
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-19/+21
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-3/+3
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-12/+9
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-11/+1
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+9
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-22/+3
2007-05-20Added different target cursor sizes for monsters. Graphics for small and larg...Philipp Sehmisch1-0/+14
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-2/+8
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-2/+2
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-5/+14
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-1/+10
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-1/+0
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+1
2006-12-01Monster sound effect patchPhilipp Sehmisch1-9/+8
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+6
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+2
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-1/+1
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+1
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-0/+7
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-1/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are still...Eugenio Favalli1-1/+1
2006-07-24Fixed the loading of updates and made skipping the update process also skip thev0.0.20Bjørn Lindeijer1-1/+0
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated p...Eugenio Favalli1-6/+0
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-1/+1
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-13/+49
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-0/+1
2006-06-21Added female players.Eugenio Favalli1-0/+13
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-1/+0
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-0/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-17/+17
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-9/+9
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-3/+5
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-2/+8
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-11/+7
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-2/+6
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-2/+2
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ...Yohann Ferreira1-1/+13
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-41/+7
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-5/+9
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-28/+34
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-43/+106
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ...Björn Steinbrink1-42/+34
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-1/+1
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-3/+10
2005-09-13Simplify remove_node.Björn Steinbrink1-1/+1
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-3/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+13