Age | Commit message (Expand) | Author | Files | Lines |
2007-01-04 | Merged 0.0 changes from revision 2898 to 2988 to trunk. | Bjørn Lindeijer | 1 | -1/+0 |
2007-01-01 | Third time is the charm; changed sprite direction code again. | Guillaume Melquiond | 1 | -9/+5 |
2006-12-31 | Enumerations do not need out-of-class definitions. | Guillaume Melquiond | 1 | -4/+1 |
2006-12-30 | Back to four cases when computing sprite direction. | Guillaume Melquiond | 1 | -1/+1 |
2006-12-29 | Improved movement smoothness by avoiding useless changes of sprite direction. | Guillaume Melquiond | 1 | -1/+1 |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -1/+0 |
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -15/+21 |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+1 |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -9/+8 |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+6 |
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+2 |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -1/+1 |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -1/+1 |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+1 |
2006-09-09 | Fitted being trajectories to synchronization messages. | Guillaume Melquiond | 1 | -2/+13 |
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -4/+4 |
2006-08-27 | Implemented pixel-grained movements. | Guillaume Melquiond | 1 | -8/+7 |
2006-08-27 | Removed Being::mFrame field. | Guillaume Melquiond | 1 | -1/+0 |
2006-08-27 | Changed to pixel-based coordinates for beings. | Guillaume Melquiond | 1 | -1/+1 |
2006-08-26 | Fixed player sprite not showing up. | Bjørn Lindeijer | 1 | -1/+1 |
2006-08-26 | Got rid of numerous additions and substractions to the hair style and color. | Bjørn Lindeijer | 1 | -1/+1 |
2006-08-14 | Completed porting of character creation/deletion, fixed some issues with netw... | Eugenio Favalli | 1 | -2/+2 |
2006-08-13 | Merged cleanups and content changes from the trunk. Also fixed compiling with | Bjørn Lindeijer | 1 | -2/+9 |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -0/+7 |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -1/+1 |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are still... | Eugenio Favalli | 1 | -1/+1 |
2006-07-24 | Fixed the loading of updates and made skipping the update process also skip thev0.0.20 | Bjørn Lindeijer | 1 | -1/+0 |
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated p... | Eugenio Favalli | 1 | -6/+0 |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -1/+1 |
2006-07-19 | Merged new_animation branch until r2415 into trunk. | Eugenio Favalli | 1 | -13/+49 |
2006-06-29 | Clients get notified of equipping visible items. | Eugenio Favalli | 1 | -0/+1 |
2006-06-21 | Added female players. | Eugenio Favalli | 1 | -0/+13 |
2006-05-13 | Specify the color in which speech and names are supposed to be drawn. Removed | Bjørn Lindeijer | 1 | -1/+0 |
2006-05-12 | You can now see the shirt when equipping a top equipment. | Eugenio Favalli | 1 | -0/+4 |
2006-03-09 | Made all class members named like mClassMember. | Björn Steinbrink | 1 | -17/+17 |
2006-03-05 | Merged new_playerset branch into trunk. | Eugenio Favalli | 1 | -9/+9 |
2006-02-24 | Another bunch of cosmetic cleanups, ie mostly typedefs... | Björn Steinbrink | 1 | -3/+5 |
2006-02-23 | A bunch of mostly cosmetic cleanups. | Björn Steinbrink | 1 | -2/+8 |
2006-02-07 | Made the being directions being stored in a bitfield. | Björn Steinbrink | 1 | -11/+7 |
2006-02-06 | Unify some of the drawing code for beings. | Björn Steinbrink | 1 | -2/+6 |
2006-02-06 | Use virtual methods instead of getType() checks. | Björn Steinbrink | 1 | -2/+2 |
2006-02-05 | Made the nickname and emotions displayed above every layers. Made the delete ... | Yohann Ferreira | 1 | -1/+13 |
2006-01-22 | Merged NETWORK branch (includes BEING_OVERHAUL). | Björn Steinbrink | 1 | -41/+7 |
2005-10-10 | Always compile with debug window and hide it on startup. Also added fading out | Bjørn Lindeijer | 1 | -5/+9 |
2005-10-09 | Fixed player names overlapping other players and more cleanups. | Bjørn Lindeijer | 1 | -28/+34 |
2005-10-09 | * Made Sprite into an interface implemented by both FloorItem and Being, which | Bjørn Lindeijer | 1 | -43/+106 |
2005-10-06 | Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ... | Björn Steinbrink | 1 | -42/+34 |
2005-09-14 | Made Being::setDamage accept a short instead of a string. | Björn Steinbrink | 1 | -1/+1 |
2005-09-13 | Merged with SDL_NET_TEST branch. | Björn Steinbrink | 1 | -3/+10 |
2005-09-13 | Simplify remove_node. | Björn Steinbrink | 1 | -1/+1 |