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path: root/src/being.h
AgeCommit message (Expand)AuthorFilesLines
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-0/+7
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-1/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are still...Eugenio Favalli1-1/+1
2006-07-24Fixed the loading of updates and made skipping the update process also skip thev0.0.20Bjørn Lindeijer1-1/+0
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated p...Eugenio Favalli1-6/+0
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-1/+1
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-13/+49
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-0/+1
2006-06-21Added female players.Eugenio Favalli1-0/+13
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-1/+0
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-0/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-17/+17
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-9/+9
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-3/+5
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-2/+8
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-11/+7
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-2/+6
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-2/+2
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ...Yohann Ferreira1-1/+13
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-41/+7
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-5/+9
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-28/+34
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-43/+106
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ...Björn Steinbrink1-42/+34
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-1/+1
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-3/+10
2005-09-13Simplify remove_node.Björn Steinbrink1-1/+1
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-3/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+13
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-0/+1
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-0/+11
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not being...Björn Steinbrink1-12/+12
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-2/+16
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-8/+2
2005-07-22Merge between moi1392's branch and headCedric Borgese1-2/+36
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-9/+8
2005-05-16Added new barber by Neko-mon and moved being logic into Being class.Bjørn Lindeijer1-5/+10
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-0/+3
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-15/+21
2005-04-22Now you can attack with right mouse button, useful when using bow, need impro...Eugenio Favalli1-5/+23
2005-04-19Improving hair managementEugenio Favalli1-1/+12
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-0/+1
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-10/+3
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-4/+11
2005-04-08Created damage text seperate from speech & made it scroll.Aaron Marks1-0/+13
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+3
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-10/+34
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-1/+0
2005-03-10Fixed showing death bitmap when other players die and fixed the black hairBjørn Lindeijer1-0/+1
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-4/+0