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path: root/src/being.h
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2010-06-09Fix dead Beings not being removed using tmwAthenaJared Adams1-12/+5
2010-06-09Remove hard-coded frame counts from Being classJared Adams1-14/+0
2010-05-17Remove Monster, Player, and NPC classesJared Adams1-23/+142
2010-05-06Add support for floor item spritesJared Adams1-165/+2
2010-04-23Add an Actor class to replace the Sprite classJared Adams1-42/+3
2010-04-16Add race support for eAthenaJared Adams1-7/+7
2010-04-12Added the player collision rectangle and tweaked colorsBertram1-0/+5
2010-04-12Forgot to remove Being::checkNodeOffset() function.Bertram1-8/+0
2010-02-28Removed a few pointless const qualifiersThorbjørn Lindeijer1-1/+1
2010-02-24Some code cleanupsThorbjørn Lindeijer1-5/+4
2010-02-23Sanitized ManaServ movement protocol, by mainly moving code from LocalPlayer ...Bertram1-0/+9
2010-02-23Got rid of superfluous Destination coordinates in LocalPlayer.Bertram1-3/+4
2010-02-21Handle packet 0x0195, and shows player's party name in a popupChuck Miller1-0/+12
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller1-0/+5
2010-02-09Made the Beings' logic be able to handle any tile height/width.Bertram1-4/+4
2010-02-07Nicer way of indicating that we're waiting on the serverThorbjørn Lindeijer1-2/+2
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
2010-02-07Renamed TakedDamage to DamageTakenThorbjørn Lindeijer1-3/+3
2010-02-01Small cleanups.Bertram1-2/+2
2010-02-01Reduced CPU consumption by setting speed per ticks value only once.Bertram1-1/+2
2010-01-31Unify eAthena and manaserv support in to one build.Daniel Bradshaw1-12/+11
2010-01-28Added virtual destructors, some implicit casts, and a couple of type changes.Daniel Bradshaw1-2/+2
2010-01-27Added mutators/accessors to being.h and smal cleanups.Bertram1-39/+93
2010-01-25Simplify Being position a bitJared Adams1-5/+7
2010-01-24Remove some more _SUPPORT ifdefsJared Adams1-1/+1
2010-01-21No point in differentiating between int and Uint16Thorbjørn Lindeijer1-1/+1
2010-01-15Fixes drawing sprite in the playerbox widget.Chuck Miller1-0/+8
2010-01-12Standardize header orderJared Adams1-8/+8
2010-01-10Show monster inflicted damage.Andrei Karas1-0/+7
2009-12-16Stored the cached config value which says if non-crucial particle effects are...Philipp Sehmisch1-1/+0
2009-10-24REplace instances of TMW with ManaJared Adams1-3/+3
2009-10-15Speed code unification part 3: Made the client handle the speed in tiles per ...Bertram1-4/+16
2009-10-04Do some refactoring of Being codeJared Adams1-15/+1
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and Floo...Bertram1-4/+41
2009-08-13Clean up Being and it's derivativesJared Adams1-78/+26
2009-08-01Remove some unused movement methodsChuck Miller1-15/+0
2009-07-27Makes mX and mY in the being class privateChuck Miller1-1/+16
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris1-2/+6
2009-06-23Made so monster particle effects show up on eAChuck Miller1-4/+0
2009-06-08Merge being direction handling codeJared Adams1-6/+0
2009-06-08Remove some unused variablesJared Adams1-2/+0
2009-06-08Remove duplicate code from BeingJared Adams1-4/+0
2009-05-29Some movement fixes for TMWServ build.Chuck Miller1-5/+8
2009-05-11Unduplicated the mapping to string representationBjørn Lindeijer1-2/+1
2009-05-10Color player names more appropriatelyJared Adams1-1/+1
2009-05-05Moved code for hiding / showing player names from Player::logic() to a the co...Chuck Miller1-1/+4
2009-05-03Moved mIsGM from Being to Player and made isGM() constBjørn Lindeijer1-6/+0
2009-03-27Fixed some positioning issuesBjørn Lindeijer1-31/+16