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path: root/src/being.h
AgeCommit message (Expand)AuthorFilesLines
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-3/+10
2005-09-13Simplify remove_node.Björn Steinbrink1-1/+1
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-3/+3
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-3/+13
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-0/+1
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-0/+11
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not being...Björn Steinbrink1-12/+12
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-2/+16
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-8/+2
2005-07-22Merge between moi1392's branch and headCedric Borgese1-2/+36
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-9/+8
2005-05-16Added new barber by Neko-mon and moved being logic into Being class.Bjørn Lindeijer1-5/+10
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-0/+3
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-15/+21
2005-04-22Now you can attack with right mouse button, useful when using bow, need impro...Eugenio Favalli1-5/+23
2005-04-19Improving hair managementEugenio Favalli1-1/+12
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-0/+1
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-10/+3
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-4/+11
2005-04-08Created damage text seperate from speech & made it scroll.Aaron Marks1-0/+13
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+3
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-10/+34
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-1/+0
2005-03-10Fixed showing death bitmap when other players die and fixed the black hairBjørn Lindeijer1-0/+1
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-4/+0
2005-01-21Some refactoring of Being class.Bjørn Lindeijer1-7/+33
2005-01-17Got stuff to work with Dev-C++Bjørn Lindeijer1-1/+1
2005-01-15Fixed and improved deathEugenio Favalli1-3/+3
2005-01-15CleaningEugenio Favalli1-5/+0
2005-01-15Being struct/class switchEugenio Favalli1-33/+8
2005-01-05- Fixing DevCpp project file againEugenio Favalli1-0/+25
2005-01-03Use a std::list to store the beings (nodes).Bjørn Lindeijer1-10/+3
2005-01-03Indenting and comment updates.Bjørn Lindeijer1-17/+25
2005-01-03Some more comment and indent changes.Bjørn Lindeijer1-4/+10
2004-12-30Cleanup, mainly removing unused code.Bjørn Lindeijer1-12/+0
2004-12-28Simplified graphic engineEugenio Favalli1-0/+22
2004-12-13Whee, moving headers around! Also provided makefile.mgw for compiling with Mi...Bjørn Lindeijer1-2/+2
2004-12-11Walk with arrow keys too.Bjørn Lindeijer1-2/+0
2004-12-11Switched NODE and PATH_NODE to use constructors.Bjørn Lindeijer1-22/+26
2004-12-10Use a consistent tab-less header throughout the code.Bjørn Lindeijer1-24/+22
2004-11-19Hair stylesEugenio Favalli1-18/+19
2004-11-06Added possibility to choose the color of hairEugenio Favalli1-0/+1
2004-10-08*** empty log message ***Eugenio Favalli1-0/+3
2004-09-26*** empty log message ***Eugenio Favalli1-1/+1
2004-09-26*** empty log message ***Eugenio Favalli1-0/+80