Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hair style 0 was added and defined as being bald (so bald is no longer a
hardcoded style).
|
|
network code.
|
|
OpenGL enabled.
|
|
Removed a printf-leftover.
|
|
project files.
|
|
animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
|
|
attack speed.
|
|
|
|
|
|
(middle) equipments.
|
|
|
|
unused mSpeechColor member.
|
|
|
|
|
|
abilities.
|
|
|
|
|
|
|
|
remove the weird mySpriteset->spriteset stuff.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and ok buttons be disabled once the character is selected at login.
|
|
|