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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2005-04-26Hair style fix and text wrap fix.Bjørn Lindeijer1-1/+1
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-24/+25
2005-04-22Now you can attack with right mouse button, useful when using bow, need impro...Eugenio Favalli1-4/+33
2005-04-19Improving hair managementEugenio Favalli1-3/+21
2005-04-18Ok, of course the biggest problem to solve with OpenGL integration is loadingBjørn Lindeijer1-3/+5
2005-04-18- New hatEugenio Favalli1-5/+21
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-1/+1
2005-04-11Now damage and speech times are fps independentEugenio Favalli1-20/+12
2005-04-10Fixing red squares, and disabling packet outputEugenio Favalli1-0/+1
2005-04-10Adding player names and fixing emoticon positionEugenio Favalli1-0/+13
2005-04-08Fixed damage scrolling up to restart from below on new hit.Bjørn Lindeijer1-4/+4
2005-04-08Created damage text seperate from speech & made it scroll.Aaron Marks1-1/+18
2005-04-06update for trade: now on right clickJan-Fabian Humann1-0/+12
2005-03-25Moved datafiles in unified structure.Bjørn Lindeijer1-1/+2
2005-03-24Incomplete attempt to fix whobbly walk at low fps (not for keyboard input)Bjørn Lindeijer1-1/+2
2005-03-19Added handling of window close button.Bjørn Lindeijer1-2/+2
2005-03-13* Moved Being public char *speech to private std::string speechBjørn Lindeijer1-73/+62
2005-03-11Maybe it would be a good idea to handle the login success message. This fixesBjørn Lindeijer1-0/+1
2005-03-10This should make mouse walking work.Bjørn Lindeijer1-0/+3
2005-03-10Experimental mouse walk command and fixed one instability issue.Bjørn Lindeijer1-1/+1
2005-03-10Fixed showing death bitmap when other players die and fixed the black hairBjørn Lindeijer1-14/+14
2005-02-15Small compile fix when compiling OpenGL in Dev-C++, and hostBjørn Lindeijer1-0/+1
2005-02-13Don't skip corners in A* pathfinding algorithm.Bjørn Lindeijer1-1/+0
2005-02-13New shorter and more flexible pathfinding implementation, which is hopefullyBjørn Lindeijer1-8/+1
2005-02-10An attempt to modernize autotools usage a bit. Now run ./autogen.sh, thenBjørn Lindeijer1-1/+0
2005-01-23Uninitialized variable and free/delete/delete[] mismatch fixes.Bjørn Lindeijer1-1/+1
2005-01-21Some refactoring of Being class.Bjørn Lindeijer1-24/+89
2005-01-17Got stuff to work with Dev-C++Bjørn Lindeijer1-1/+0
2005-01-17Committing Allegro -> SDL switch, hugely breaking the game.Bjørn Lindeijer1-1/+1
2005-01-15Cleaned up includes, separated engine from graphics and single buffer nowBjørn Lindeijer1-3/+3
2005-01-15Fixed and improved deathEugenio Favalli1-1/+1
2005-01-15CleaningEugenio Favalli1-26/+8
2005-01-15Being struct/class switchEugenio Favalli1-32/+31
2005-01-06Moved some GUI code into a class.Bjørn Lindeijer1-3/+3
2005-01-05- Fixing DevCpp project file againEugenio Favalli1-0/+31
2005-01-03Use a std::list to store the beings (nodes).Bjørn Lindeijer1-110/+41
2005-01-03Indenting and comment updates.Bjørn Lindeijer1-127/+130
2005-01-03Some more comment and indent changes.Bjørn Lindeijer1-9/+10
2004-12-11Core sprite classes of the new graphic engineEugenio Favalli1-6/+6
2004-12-11Walk with arrow keys too.Bjørn Lindeijer1-1/+1
2004-12-11Switched NODE and PATH_NODE to use constructors.Bjørn Lindeijer1-39/+23
2004-12-10Use a consistent tab-less header throughout the code.Bjørn Lindeijer1-24/+22
2004-11-19Hair stylesEugenio Favalli1-0/+1
2004-11-06Added possibility to choose the color of hairEugenio Favalli1-0/+2
2004-10-22*** empty log message ***Eugenio Favalli1-1/+4
2004-10-08*** empty log message ***Eugenio Favalli1-0/+16
2004-09-28*** empty log message ***Eugenio Favalli1-4/+4
2004-09-26*** empty log message ***Eugenio Favalli1-0/+210