summaryrefslogtreecommitdiff
path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-16/+15
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-47/+36
2005-10-09Fixed display of [TARGET] and Alt keys for toggling windows.Bjørn Lindeijer1-0/+10
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-75/+270
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-3/+10
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ...Björn Steinbrink1-73/+72
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-0/+2
2005-09-19Got rid of writeSet() calls.Eugenio Favalli1-2/+0
2005-09-17Completed transition to use MessageOut.Eugenio Favalli1-2/+4
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-2/+8
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-11/+6
2005-09-13Simplify remove_node.Björn Steinbrink1-11/+3
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-7/+18
2005-08-14Make the wrapper functions in the Graphics class conditional on OpenGL support.Björn Steinbrink1-1/+2
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-8/+14
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-1/+2
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-2/+2
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not being...Björn Steinbrink1-67/+32
2005-07-26- New smilies by ModanungEugenio Favalli1-1/+1
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-0/+14
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-14/+1
2005-07-22Merge between moi1392's branch and headCedric Borgese1-8/+50
2005-07-13- Adding the wonderful new font by Bjorn to speech and player namesEugenio Favalli1-0/+1
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-0/+5
2005-07-03Don't start walking dead beings.Bjørn Lindeijer1-1/+1
2005-07-03- Fixed blue, red and yellow damage fonts to work in SDL modeBjørn Lindeijer1-2/+0
2005-07-03Minor fixes and cleanupsEugenio Favalli1-2/+2
2005-07-03- Commenting out buddy and new skills windowsEugenio Favalli1-1/+3
2005-07-03Trying to place damage text in a better positionEugenio Favalli1-3/+14
2005-07-03Correcting a little mistakeJosé Ávila1-4/+0
2005-07-03Adding colors to hit pointsJosé Ávila1-1/+24
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-1/+1
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-1/+7
2005-06-05- Fixes for short swordEugenio Favalli1-2/+1
2005-05-27autoTarget is now a Being*, also may have fixed related crash and added labelBjørn Lindeijer1-7/+17
2005-05-22An attemp on auto attack, not bug free for sureEugenio Favalli1-0/+3
2005-05-16Added new barber by Neko-mon and moved being logic into Being class.Bjørn Lindeijer1-7/+43
2005-05-15better monsterset managementEugenio Favalli1-1/+2
2005-05-14Hide mouse when the application doesn't have mouse focus.Bjørn Lindeijer1-6/+0
2005-05-08Added new hair style by Frode Lindeijer.Bjørn Lindeijer1-1/+1
2005-05-02Made config.xml, tmw.log and chatlog.txt always appear in ~/.tmw on *nix.Bjørn Lindeijer1-2/+2
2005-05-01Fixed width of item lists in shops and fixed hitting dead monsters.Bjørn Lindeijer1-5/+5
2005-04-30Some fixes to player control, also attempting to solve long walk path problem.Bjørn Lindeijer1-10/+20
2005-04-26Hair style fix and text wrap fix.Bjørn Lindeijer1-1/+1
2005-04-26Changed keyboard control to integrate better with mouse walk, changed locationBjørn Lindeijer1-24/+25
2005-04-22Now you can attack with right mouse button, useful when using bow, need impro...Eugenio Favalli1-4/+33
2005-04-19Improving hair managementEugenio Favalli1-3/+21
2005-04-18Ok, of course the biggest problem to solve with OpenGL integration is loadingBjørn Lindeijer1-3/+5
2005-04-18- New hatEugenio Favalli1-5/+21
2005-04-11- First step toward syncing attack animation with attack speedEugenio Favalli1-1/+1