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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2009-05-04Check to see if their is a victim before sending a arrowChuck Miller1-1/+1
2009-05-04Prevented crash when arrow particle effect does not exist or has an error.Philipp Sehmisch1-3/+6
2009-05-04Fixed crash when no weapon is equipped and fixed height of arrow targetPhilipp Sehmisch1-1/+2
2009-05-03Added rotational particles, and added code to show arrows when a player shoot...Chuck Miller1-1/+16
2009-05-03Moved mIsGM from Being to Player and made isGM() constBjørn Lindeijer1-1/+0
2009-03-27Fixed selection shadow not to overlap the emoticonsBjørn Lindeijer1-2/+2
2009-03-27Fixed some positioning issuesBjørn Lindeijer1-27/+32
2009-03-27Fixed position of dots on minimapBjørn Lindeijer1-43/+16
2009-03-27Merge branch 'aethyra/master'Bjørn Lindeijer1-3/+2
2009-03-26Fixed duplicate check for item namesBjørn Lindeijer1-1/+1
2009-03-25Merged relevent changes from TMW commitIra Rice1-20/+5
2009-03-26Remove redundancy, fix variable names and other code cleanupsBjørn Lindeijer1-20/+4
2009-03-25Merge branch 'eathena/master'Bjørn Lindeijer1-135/+95
2009-03-23Merge branch 'aethyra/master'Bjørn Lindeijer1-5/+6
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-11/+304
2009-03-12Make use of the new available colorsMajin Sniper1-25/+16
2009-03-12Make use of the new available colorsMajin Sniper1-23/+14
2009-03-12Made hair load again (commit e2d60401eaf55abe9e2251854f3174ffe0f4ad9eIra Rice1-2/+14
2009-03-12Move emote sprite loading into EmoteDBJared Adams1-29/+1
2009-03-12Move emote sprite loading into EmoteDBJared Adams1-23/+2
2009-03-11Fix segfault when being count reaches 0 too oftenJared Adams1-29/+27
2009-03-11Remove some duplication in hair loading codeJared Adams1-52/+23
2009-03-11Fix segfault when being count reaches 0 too oftenJared Adams1-29/+27
2009-03-10Extended hit type handlingsniper1-31/+24
2009-03-10Extended hit type handlingsniper1-17/+37
2009-03-06Merge branch 'aethyra/master'Bjørn Lindeijer1-41/+20
2009-03-05Made some optimizations based on some profiling done by Octalot, as wellIra Rice1-41/+20
2009-03-05Got rid of Sint{8,16,32} and Uint32 for being IDBjørn Lindeijer1-1/+1
2009-03-06Got rid of Sint{8,16,32} and Uint32 for being IDBjørn Lindeijer1-1/+1
2009-02-26Merge branch 'aethyra/master'Bjørn Lindeijer1-5/+21
2009-02-20Removed the last of the image particle guichan fonts.Ira Rice1-9/+37
2009-02-18Introduced a toLower method and grouped string utilsBjørn Lindeijer1-3/+2
2009-02-18Introduced a toLower method and grouped string utilsBjørn Lindeijer1-2/+1
2009-02-17Fix segfault when canceling new character dialogJared Adams1-1/+1
2009-02-17Fix segfault when canceling new character dialogJared Adams1-1/+1
2009-02-17Merge branch 'aethyra/master'Bjørn Lindeijer1-0/+3
2009-02-16Moved target unsetting on NPCs and monsters to the being class. This isIra Rice1-0/+4
2009-02-15Removed unnecessary parenthesis at constructorsBjørn Lindeijer1-3/+3
2009-02-15Merge commit 'aethyra/master'Bjørn Lindeijer1-35/+42
2009-02-11Adjusted a few files for release.Ira Rice1-1/+1
2009-02-11Restored particle effects on hits and critical hits.Philipp Sehmisch1-15/+2
2009-02-10Use string::empty() instead of comparing to ""Bjørn Lindeijer1-1/+1
2009-02-10Removed many pointless comparisons with NULLBjørn Lindeijer1-4/+4
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
2009-02-10Added two more options for displaying speech overhead (don't show it atIra Rice1-10/+18
2009-02-11Removed many pointless comparisons with NULLBjørn Lindeijer1-4/+4
2009-02-10Use string::empty() instead of comparing to ""Bjørn Lindeijer1-4/+4
2009-02-10Simplified target drawing so that it actually uses the SimpleAnimationIra Rice1-34/+28
2009-02-10Changed spelling from colour to color.Philipp Sehmisch1-3/+3
2009-02-09Mostly whitespace fixesBjørn Lindeijer1-14/+14