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path: root/src/being.cpp
AgeCommit message (Expand)AuthorFilesLines
2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller1-14/+22
2010-02-09Got rid of non-sensical Vector operator overloadsThorbjørn Lindeijer1-2/+4
2010-02-09Got successfully rid of tile width/height fallback values as asked by Jaxad.Bertram1-9/+1
2010-02-09Separated fallback defaults for tile width and height.Bertram1-2/+5
2010-02-09Made the Beings' logic be able to handle any tile height/width.Bertram1-4/+18
2010-02-07Nicer way of indicating that we're waiting on the serverThorbjørn Lindeijer1-14/+12
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
2010-02-07Renamed TakedDamage to DamageTakenThorbjørn Lindeijer1-3/+3
2010-02-01Small cleanups.Bertram1-2/+2
2010-02-01Reduced CPU consumption by setting speed per ticks value only once.Bertram1-7/+1
2010-01-31Unify eAthena and manaserv support in to one build.Daniel Bradshaw1-38/+30
2010-01-28Added virtual destructors, some implicit casts, and a couple of type changes.Daniel Bradshaw1-4/+4
2010-01-25Simplify Being position a bitJared Adams1-21/+15
2010-01-24Remove some more _SUPPORT ifdefsJared Adams1-0/+1
2010-01-21No point in differentiating between int and Uint16Thorbjørn Lindeijer1-1/+1
2010-01-15Fixes drawing sprite in the playerbox widget.Chuck Miller1-0/+14
2010-01-10Change code styleAndrei Karas1-13/+23
2010-01-10Fix initialization order in Being and MapJared Adams1-2/+2
2010-01-10Show monster inflicted damage.Andrei Karas1-2/+27
2009-12-16Stored the cached config value which says if non-crucial particle effects are...Philipp Sehmisch1-1/+0
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams1-1/+1
2009-10-29Second round of fine tuning for keyboard movement.Bertram1-4/+8
2009-10-29Mostly fixed the walk on water bug... But...Bertram1-3/+0
2009-10-24REplace instances of TMW with ManaJared Adams1-4/+4
2009-10-22Fix flipping player's direction when using keyboard to walk diagonally.Bertram1-1/+7
2009-10-21Commencing the keyboard walking fine-tune.Bertram1-1/+7
2009-10-15Speed code unification part 3: Made the client handle the speed in tiles per ...Bertram1-13/+29
2009-10-09Mostly fixed keyboard movement on TMWserv.Bertram1-9/+24
2009-10-05Hide color codes from speech textAndrei Karas1-1/+2
2009-10-04Do some refactoring of Being codeJared Adams1-13/+5
2009-09-22Added support for the go-through-walls case with mouse movement on TMWserv.Bertram1-3/+1
2009-09-22Mostly fixed the mouse movement in TMWserv client.Bertram1-6/+6
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and Floo...Bertram1-0/+18
2009-08-13Clean up Being and it's derivativesJared Adams1-64/+83
2009-08-07Gettext fixesKess Vargavind1-1/+0
2009-08-01Fixes pickup items on eA, also cleaned up some codeChuck Miller1-9/+6
2009-08-01Remove some unused movement methodsChuck Miller1-24/+8
2009-07-27Fix compile warnings from last commitJared Adams1-1/+1
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris1-6/+14
2009-06-26Fixes the walk after death on TMWServ buildsChuck Miller1-33/+36
2009-06-23Made so monster particle effects show up on eAChuck Miller1-6/+2
2009-06-08Merge being direction handling codeJared Adams1-24/+2
2009-06-08Remove some unused variablesJared Adams1-2/+0
2009-06-08Remove duplicate code from BeingJared Adams1-41/+0
2009-05-29Some movement fixes for TMWServ build.Chuck Miller1-152/+44
2009-05-17Fix offsets (16,32) on TextEffects for damage, pickup and exp.Dennis Friis1-1/+1
2009-05-10Made overhead text the default instead of the bubblesBjørn Lindeijer1-2/+2
2009-05-09Increased the distance between head and overhead text a bitBjørn Lindeijer1-5/+5
2009-05-05Remove debug code that was accidentally committedJared Adams1-37/+0
2009-05-05Remove extra check on player targetJared Adams1-0/+37