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2008-10-27Removed an unnecessary check.Ira Rice1-3/+0
2008-10-27De-hardcoded the number of hair styles.Ira Rice1-1/+14
2008-10-27Revised code so that dead sprites are de-targeted.Ira Rice1-0/+1
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice1-2/+2
2008-10-23Removed a few compiler warnings.Ira Rice1-3/+3
2008-10-19Fixed a small error that I didn't notice before with de-hardcoding the Ira Rice1-3/+0
2008-10-16Fixed a width that I accidently messed up earlier, as well as made text Ira Rice1-10/+20
2008-10-15Added patch so that players can turn on or off speech bubbles.Ira Rice1-1/+25
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-1/+1
2008-10-14Early addition of a particle effect disabling option. Would like to Ira Rice1-13/+18
2008-10-10Did a little bit of code cleanup (mostly from TMW changes) as well as Ira Rice1-1/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-89/+176
2008-08-17Fixed crash resulting from having a player targeted when hitting a warp pointLloyd Bryant1-0/+1
2008-08-13Added support for different colored fonts for different being typesLloyd Bryant1-0/+1
2008-07-18Import of client treeLloyd Bryant1-20/+35
2008-05-28Change order of direction to up/down/right/left in Being::getSpriteDirection ...Dennis Friis1-4/+4
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-1/+1
2008-04-10Fixed compile warning.Bjørn Lindeijer1-1/+1
2008-04-07Merged changes made for the 0.0.24.1 release (4046:4048 from 0.0.24 branch).Bjørn Lindeijer1-3/+5
2008-02-12Made pathfinding not halt on collision destination tile, made moving around w...Eugenio Favalli1-0/+6
2007-12-28Added the possibility to assign particle effects to monsters in the monster d...Philipp Sehmisch1-1/+2
2007-12-10Include cassert header.Bjørn Lindeijer1-1/+2
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and bas...Philipp Sehmisch1-4/+7
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer...Bjørn Lindeijer1-16/+3
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-3/+3
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-2/+2
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-1/+1
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-10/+0
2007-08-23Removed two useless popup related methods, used generic close buttonBjørn Lindeijer1-14/+14
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+12
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-57/+7
2007-06-11Fixed a bug that prevented being-controlled particles from being deleted (tha...Philipp Sehmisch1-2/+11
2007-05-23Changed argument order in text particle creation.Philipp Sehmisch1-3/+1
2007-05-23The color values of text particles are now stored in 3 integers instead of a ...Philipp Sehmisch1-1/+1
2007-05-23A bunch of lingering syntactical changes.Bjørn Lindeijer1-2/+2
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+26
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-38/+60
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-7/+7
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-1/+9
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-6/+21
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0
2006-11-05fixed a typo in last commitPhilipp Sehmisch1-2/+2
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+13
2006-10-29Properly initialize sprite vector.Björn Steinbrink1-2/+2
2006-09-20tweaks at the animation system (mostly about fixing the looping attack animat...Philipp Sehmisch1-10/+15