Age | Commit message (Expand) | Author | Files | Lines |
2008-12-07 | Added client-side status change handlers (text, icon, particle effect, audio). | Fate | 1 | -0/+63 |
2008-12-06 | Added particle containers and refactored beings to use them (to clean up resp... | Fate | 1 | -29/+5 |
2008-11-16 | Got rid of CVS/Subversion $Id$ markers | Bjørn Lindeijer | 1 | -2/+0 |
2008-11-01 | * Use hair.xml to determine hair colours (#514) | Fate | 1 | -4/+91 |
2008-08-28 | Accepted Patch by Scraggy that moves text in such a way that no text overlaps | Bjørn Lindeijer | 1 | -19/+31 |
2008-08-28 | Added support for being effects through the eAthena levelup message, and check | Bjørn Lindeijer | 1 | -1/+102 |
2008-05-28 | Change order of direction to up/down/right/left in Being::getSpriteDirection ... | Dennis Friis | 1 | -4/+4 |
2008-05-14 | Added ability to define friends, players you want to ignore or disregard and | Bjørn Lindeijer | 1 | -1/+1 |
2008-04-10 | Fixed compile warning. | Bjørn Lindeijer | 1 | -1/+1 |
2008-04-07 | Merged changes made for the 0.0.24.1 release (4046:4048 from 0.0.24 branch). | Bjørn Lindeijer | 1 | -3/+5 |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around w... | Eugenio Favalli | 1 | -0/+6 |
2007-12-28 | Added the possibility to assign particle effects to monsters in the monster d... | Philipp Sehmisch | 1 | -1/+2 |
2007-12-10 | Include cassert header. | Bjørn Lindeijer | 1 | -1/+2 |
2007-12-10 | Simplified player subsprite handling by treating equipment, hairstyle and bas... | Philipp Sehmisch | 1 | -4/+7 |
2007-11-21 | Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer... | Bjørn Lindeijer | 1 | -16/+3 |
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -3/+3 |
2007-09-20 | Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style | Bjørn Lindeijer | 1 | -2/+2 |
2007-08-30 | Merged equipment database with items database and got rid of the unused item | Bjørn Lindeijer | 1 | -1/+1 |
2007-08-23 | Changed XP gaining effect to appear on the player instead. | Bjørn Lindeijer | 1 | -10/+0 |
2007-08-23 | Removed two useless popup related methods, used generic close button | Bjørn Lindeijer | 1 | -14/+14 |
2007-08-20 | Added monster killed xp notification effect. | Joshua Langley | 1 | -0/+12 |
2007-07-11 | Weapon sprites are now (almost) threated like other equipment sprites through... | Philipp Sehmisch | 1 | -57/+7 |
2007-06-11 | Fixed a bug that prevented being-controlled particles from being deleted (tha... | Philipp Sehmisch | 1 | -2/+11 |
2007-05-23 | Changed argument order in text particle creation. | Philipp Sehmisch | 1 | -3/+1 |
2007-05-23 | The color values of text particles are now stored in 3 integers instead of a ... | Philipp Sehmisch | 1 | -1/+1 |
2007-05-23 | A bunch of lingering syntactical changes. | Bjørn Lindeijer | 1 | -2/+2 |
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+26 |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -38/+60 |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -7/+7 |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -1/+9 |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -6/+21 |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -20/+13 |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+2 |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -27/+33 |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+2 |
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+4 |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -14/+0 |
2006-11-05 | fixed a typo in last commit | Philipp Sehmisch | 1 | -2/+2 |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+13 |
2006-10-29 | Properly initialize sprite vector. | Björn Steinbrink | 1 | -2/+2 |
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack animat... | Philipp Sehmisch | 1 | -10/+15 |
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 1 | -22/+18 |
2006-08-05 | Forgot to commit the ChangeLog as well... | Björn Steinbrink | 1 | -8/+4 |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -59/+65 |
2006-08-01 | animations and directions are now passed and stored as enums and no longer as... | Philipp Sehmisch | 1 | -18/+18 |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+1 |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are still... | Eugenio Favalli | 1 | -2/+2 |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -6/+8 |
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated p... | Eugenio Favalli | 1 | -15/+0 |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -4/+6 |